cybsled Cyber Sled (World)


Immagine gioco: Cyber Sled (World)
   
Immagini disponibili:





 Descrizione 
Nome romset: cybsled.zip
Anno di produzione: 1993
Produttore: Namco

Genere del gioco: Sparatutto
Categoria: Sparatutto / Guida (soggettiva)

Questa macchina ha i seguenti cloni:
 • Cyber Sled (Japan)

 Emulazione 
Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Imperfetto
Salvataggio: Non supportato

In MAME dalla versione: .074u2

Il driver di questa macchina in MAME è: namcos21.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    M68000 ("maincpu")cpu 12288000 Hz
    M68000 ("slave")cpu 12288000 Hz
    M6809 ("audiocpu")cpu 3072000 Hz
    HD63705 ("mcu")cpu 2048000 Hz
    TMS32025 ("dspmaster")cpu 24000000 Hz
    TMS32025 ("dspslave")cpu 96000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    C140 ("c140")audio 21390 Hz
    YM2151 ("ymsnd")audio 3579580 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 496 x 480 @ 60.000000 Hz

  • Numero di giocatori: 1P
  • Controlli [Mostra dettagli]

    Tipo:
      Cloche
      Cloche

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Service ModeOff
     On
    DSW2Off
     On
    DSW3Off
     On
    DSW4Off
     On
    DSW5Off
     On
    PCM ROM2M
     4M
    DSW7Off
     On
    Screen StopOff
     On

  • ROM (32 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    cy2-mpr-u.3j524288b35a72bc d9bc5b8f0bc30510fca8fc57eeb67e5ca0e4c67f good cybsled
    cy2-mpr-l.1j524288c4a25919 52f6947102001376e37730ace16283141b13fee7 good cybsled
    cy2-spr-u.6c524288575a422d cad97742da1e2baf47ac110fadef5544b3a30cc7 good cybsled
    cy2-spr-l.4c5242884066291a 6ebbc11a68f66ec1e6d2e6ee857e8c599691e289 good cybsled
    cy1-snd0.8j1310723dddf83b e16119cbef176b6f8f8ace773fcbc201e987823f good cybsled
    sys2mcpu.bin8192a342a97e 2c420d34dba21e409bf78ddca710fc7de65a6642 good cybsled
    sys2c65c.bin32768a5b2a4ff 068bdfcc71a5e83706e8b23330691973c1c214dc good cybsled
    c67.bin81926bd8988e c9ec18d5f88d53976b94444eedc64d5568155958 good cybsled
    c67.bin81926bd8988e c9ec18d5f88d53976b94444eedc64d5568155958 good cybsled
    cy1-obj0.5s5242885ae542d5 99b1a3ed476da4a97cb864538909d7b831f0fd3b good cybsled
    cy1-obj4.4s52428857904076 b1dc0d99543bc4b9584b37ffc12c6ebc59e30e3b good cybsled
    cy1-obj1.5x5242884aae3eff c80240bd2f4228a0261a14adb6b10560b31b5aa0 good cybsled
    cy1-obj5.4x5242880e11ca47 076a9a4cfddbee2d8aaa06110333090d8fdbefeb good cybsled
    cy1-obj2.3s524288d64ec4c3 0bed1cafc21ed8cef3850fb81e30076977086eb0 good cybsled
    cy1-obj6.2s5242887748b485 adb4da419a6cdbefd0fef182d866a3479be379af good cybsled
    cy1-obj3.3x5242883d1f7168 392dddcc79fe61dcc6514a91ac27b5e36825d8b7 good cybsled
    cy1-obj7.2x524288b6eb6ad2 85a660c5e44012491be7d4e783cce6ba12c135cb good cybsled
    cy1-data-u.3a524288570da15d 9ebe756f10756c079a92fb522332e9e52ff715c3 good cybsled
    cy1-data-l.1a5242889cf96f9e 91783f48b93e03c778c6641ca8fb419c13b0d3c5 good cybsled
    cy1-edata0-u.3b52428877452533 48fc199bcc1beb23c714eebd9b09b153c980170b good cybsled
    cy1-edata0-l.1b524288e812e290 719e0a026ae8ef63d0d0269b67669ea9b4d950dd good cybsled
    cy1-poi-h1.2f524288eaf8bac3 7a2caf6672af158b4a23ce4626342d1f17d1a4e4 good cybsled
    cy1-poi-lu1.2k524288c544a8dc 4cce5f2ab3519b4aa7edbdd15b2d79a7fdcade3c good cybsled
    cy1-poi-ll1.2n52428830acb99b a28dcb3e5405f166644f6353a903c1143ee268f1 good cybsled
    cy1-poi-h2.2j5242884079f342 fa36aed1abbda54a42f29b183007474580870319 good cybsled
    cy1-poi-lu2.2l52428861d816d4 7991957b910d32530151abc7f469fcf1de62d8f3 good cybsled
    cy1-poi-ll2.2p524288faf09158 b56ebed6012362b1d599c396a43e90a1e4d9dc38 good cybsled
    cy1-voi0.12b52428899d7ce46 b75f4055c3ce847daabfacda22df14e3f80c4fb9 good cybsled
    cy1-voi1.12c5242882b335f06 2b2cd407c34388b56496f84a414daa153780b098 good cybsled
    cy1-voi2.12d52428810cd15f0 9b721654ed97a13287373c1b2854ac9aeddc271f good cybsled
    cy1-voi3.12e524288c902b4a4 816357ec1a02a7ebf817ac1182e9c50ce5ca71f6 good cybsled
    cybsled.nv8192aa18bf9e 3712d4d20e5f5f1c920e3f1f6a00101e874662d0 good cybsled


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Cyber Sled (c) 1993 Namco.


Pilotando un carro armato molto colorato sopra la superficie, come una "Slitta" in un'arena futuristica, il pilota combatte per il prestigio e la gloria. Alla fine del gioco (sia vincendo che morendo) al giocatore viene dato un rango e un grado sottoforma di lettera per farti vedere quanto realmente sei bravo.


- DATI TECNICI -


Namco System 21 hardware


Processore Principale : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz)

Chip Audio : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)


Orientamento dello schermo : Orizzontale

Risoluzione video : 496 x 480 pixels

Rapporto Immagine : 4/3

Frequenza aggiornamento video : 60.00 Hz

Colori palette : 32768


Giocatori : 2

Controllo :2 stick per giocatore

Pulsanti : 5 pulsanti per giocatore. 2 per lo sparo, 2 per i missili e 1 per la visuale.


- CURIOSITA' -

Pubblicato nel Settembre 1993.

Cyber Sled venne realizzato solo in un cabinato dedicato con i seggiolini per due giocatori. I moduli di plastica intorno allo schermo e i doppi joysticks danno l'illusione di pilotare un carro armato futuristico. La postazione del primo giocatore è tutta blu e quella del secondo è tutta rossa. Diversamente dai successivi cabinati con seggiolini in stile 'guida', i seggiolini non sono regolabili.


Victor Entertainment ha pubblicato la colonna sonora in edizione limitata di questo gioco (Cyber Sled : Namco Game Sound Express Vol.10 - VICL-15024) il 21/01/1994.


- SERIE -


1. Cyber Sled (1993)

2. Cyber Commando (1994)


- STAFF -


Musica composta da : Shinji Hosoe


- CONVERSIONI -


* Console :

Sony PlayStation (1995)

Sega Saturn [Unreleased Prototype]


- FONTI -


Rom del gioco.

Immagini del cabinato.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su cybsled

0.119u1 [Brian Troha]

0.74u2 [Phil Stroffolino, R. Belmont]

0.55 [Phil Stroffolino, Guru]


WIP:

- 0.148u2: Changed description to 'Cyber Sled (World)'.

- 0.137u1: David Haywood limited the range of the analog inputs in Cyber Sled (the game glitches, causing you to move backwards if they hit the minimum / maximum). Setup default key mapping in Cyber Sled to be similar to other dual joystick 'tank' style games, eg. Assault, rather than the default keyboard mapping where the sticks appear to be swapped. Reworked the input ports a bit so that they include a common base rather than duplicating common inputs. Added default NVRAM.

- 0.120u1: Phil Stroffolino fixed missing 3D gfx in Cyber Sled.

- 0.119u1: Phil Stroffolino fixed Cyber Sled - Game now playable. Brian Troha added Cyber Sled (US). Changed 'Cyber Sled' to clone 'Cyber Sled (Japan)'. Renamed (cybsled) to (cybsledj). Changed TMS32025 CPU6 clock speed to 96MHz. Added 2x c67.roms (TMS32025 CPUs). Fixed rom names.

- 20th September 2007: Phil Stroffolino - Cybersled writes what looks like a block of video registers to ROM-mapped address space once each frame. This results in a lot of noise in the logs, but I wanted to know whether these actually had any effect on the video output. Scanning a few screenshots from the game running on real hardware, I immediately spotted one obvious difference: there's a little circular "radar" screen near the top, that's drawn from sprites. In the arcade screenshot, the background of this radar is translucent - you can see darkened polygons through it. Now, as it happens, this unemulated effect has nothing to do with those mysterious ROM writes (that may well be vestigal code). Each sprite has at least 4 priority values: 0: background - behind all polygons. 1: used for sprites that are inserted into the zbuffer; in Solvalou, this draws a mountain range in front of the polygon sky layer, and behind all other in-game polygons. 3: foreground - in front of all polygons. As it happens, sprites of priority 3 can be translucent or opaque, depending on the pens that are used. A similar technique is used in several 2d Namco titles to draw a shadows on top of tilemaps. In System21, this combination of sprite pen and priority causes an alternative bank of palette to be used when drawing the polygon layer. Supporting it adds a lot of nice in-game special effects. It's a neat little feature that finally explains how alternate (previously unused) banks of palette ram are used. A similar technique is used by games to flash the polygon layer alternate colors when the player is hit.

- 0.103u3: Fixed rom names.

- 0.97u1: Phil Stroffolino updated the Namco System 21 driver. Cyber Sled still don't work. It appears to use a different mechanism for uploading DSP code.

- 0.78u5: Phil Stroffolino improved polygon colors in CyberSled, better parsing of CyberSled's display list; title screen and ingame graphics now appear and are mostly correct and hooked up CyberSled input ports; they can be configured with the usual mechanism: hold the 'service' key while flipping the test dipswitch. Added 2nd Player.

- 0.74u2: Phil Stroffolino added Cyber Sled (Namco 1993).

- 23rd August 2002: Phil Stroffolino reported some progress with the Namco System 21 driver, which supports Starblade, Air Combat, Cyber Sled and Solvalou. All games have full sound support thanks to R. Belmont. Starblade is fully playable, but the other games are preliminary and suffer from various graphics glitches and lack of input ports.

- 20th July 2002: R. Belmont submitted an update to the Namco C140 sound chip emulation, improving Cybersled and others though they aren't yet really playable.

- 0.55: Added Cyber Sled (Testdriver). Known issues: Cyber Sled isn't updating DSP RAM (due to missing status reads)

- 20th August 2001: Guru - Phil Stroffolino made some progress with Cyber Sled (many aspects of the hardware not emulated yet).

- 14th August 2001: Guru - Arrived and dumped Cyber Sled (Namco 1993, System 21). Thanks to PCB-A-Holic for the PCB.


Other Emulators:

* Mjolnir

 Strumenti 
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