cshooter Cross Shooter (Single PCB)


Immagine gioco: Cross Shooter (Single PCB)
   
Immagini disponibili:





 Descrizione 
Nome romset: cshooter.zip
Anno di produzione: 1987
Produttore: Seibu Kaihatsu (J.K.H. license)

Genere del gioco: Sparatutto
Categoria: Sparatutto / Volo Verticale

Questa macchina è il clone di:
 • Air Raid (Single PCB)

 Emulazione 
Questa macchina NON funziona in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Preliminare
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .074u2

Il driver di questa macchina in MAME è: airraid.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    Z80 ("maincpu")cpu 6000000 Hz
    Z80 ("audiocpu")cpu 3579545 Hz
    Speaker ("mono")audio
    YM2151 ("ymsnd")audio 3579545 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 256 x 224 @ 60.000000 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Coin Slots1
     2
    Service ModeOff
     On
    Demo SoundsOff
     On
    Coinage5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/5 Credits
    UnusedOff
     On
    UnusedOff
     On
    DifficultyEasy
     Medium
     Hard
     Hardest
    Bonus Life2k 10k 20k
     5k 20k 40k
     6k 30k 60k
     7k 40k 80k
    Lives1
     2
     3
     4
    UnusedOff
     On
    UnusedOff
     On

  • ROM (3 del set parent, 18 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    1.k193276871418952 9745ca006576381c9e9595d8e42ab276bab80a41 good cshooter
    2.k20655365812fe72 3b28bff6b62a411d2195bb228952db62ad32ef3d good cshooter
    5.6f819230be398c 6c61200ee8888d6270c8cec50423b3b5602c2027 good airraid
    4.7f327683cd715b4 da735fb5d262908ddf7ed7dacdea68899f1723ff good airraid
    pr.c19512  nodump airraid
    6308.a13256  nodump airraid
    3.f11819267b50a47 b1f4aefc9437edbeefba5371149cc08c0b55c741 good cshooter
    63s281.d162560b8b914b 8cf4910b846de79661cc187887171ed8ebfd6719 good airraid
    bg_layouts_even131072  nodump airraid
    bg_layouts_odd131072  nodump airraid
    bg_tiles_even131072  nodump airraid
    bg_tiles_odd131072  nodump airraid
    bg_clut256  nodump airraid
    fg_layouts_even131072  nodump airraid
    fg_layouts_odd131072  nodump airraid
    fg_tiles_even131072  nodump airraid
    fg_tiles_odd131072  nodump airraid
    fg_clut256  nodump airraid
    sprite_tiles_even131072  nodump airraid
    sprite_tiles_odd131072  nodump airraid
    spr_clut256  nodump airraid


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Cross Shooter (c) 1987 Seibu Kaihatsu.


Uno sparatutto a scorrimento verticale.


- DATI TECNICI -


Processore Principale : (2x) Z80 (@ 6 Mhz)


Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 2


- CURIOSITA' -


Pubblicato nell'Agosto 1987.


Questo gioco è anche conosciuto come "Air Raid".


Questo gioco è stato concesso in licenza a J.K.H ed a Taito (Proms Stickers : R).


- FONTI -


Rom del gioco.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su cshooter

0.74u2 [David Haywood, Nicola Salmoria]

0.62 [David Haywood, Nicola Salmoria, Guru, PCB-A-Holic]


TODO:

* Dump roms from the GFX board (S-0087). Air Raid and Cross Shooter (encrypted) are a bit playable without gfx.

* YouTube video: http://www.youtube.com/watch?v=Cf7Uac195eI


WIP:

- 0.150: Fixed array out-of-bounds access in machine\stfight.c [Oliver Stöneberg]. I was expecting a header for sample offsets somewhere but didn't find it [hap]. Improved sound comms in Street Fight driver. Notes for Phil and fixed Cross Shooter sound regression, not going to touch it further [Angelo Salese]. Hooked up ADPCM/Coin control MCU. Fixed YM2203 clocks (see notes). Clock cleanup [Phil Bennett]. Changed M68705 CPU3 clock speed to 3MHz and the 2x YM2203 to 1.5MHz.

- 0.149u1: Attempt to improved colors in clone Air Raid, without much luck. Hooked up sprite enable in Air Raid. One vblank irq isn't really needed. Minor tile mod to Air Raid. Merged Cross Shooter (not encrypted) (Taito version) with stfight driver. Added ROM bank to Cross Shooter and a bunch of hacks, brought it back to the initial state. Tried to hook-up the 68705 MCU, without much luck. Fixed Cross Shooter crashes related to the ROM bank. Added sprite template to main cshooter set too. Actually Cross Shooter Z80s runs at 6 MHz, fixed firing rate bug. Fixed dipswitches in stfight driver [Angelo Salese]. Dumped missing color table PROM 63s281.16a [Guru], textlayer colors are now correct [hap]. Changed Z80 CPU2 clock speeds to 6MHz. Added M68705 (6MHz) CPU3, 2x YM2203 (3MHz), MSM5205 (384000 Hz) sound and Speaker. Fixed rom loading and rom names. Changed palettesize to 832 colors.

- 0.146u4: Brian Troha added DIP locations to the Air Raid and Cross Shooter sets.

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Cross Shooter.

- 0.141u1: Angelo Salese implemented Seibu Audio variant with a single YM2151 sound chip, giving working sound to clones Cross Shooter (encrypted) and Air Raid. Added YM2151 (3579545 Hz) sound and changed region user2 ($0) to audiocpu ($8000) in clones Cross Shooter (encrypted) and Air Raid.

- 0.138u4: Cross Shooter now load (but don't yet use) the decapped MCU (crshooter.3j) [Dr. Decapitator].

- 25th June 2010: Guru - The 68705 MCU (at location 3J) for Cross Shooter has now been successfully processed (decap, de-protect & read).

- 0.133u1: Renamed (cshootre) to (cshootere).

- 0.131u1: MooglyGuy merged memory maps in Cross Shooter.

- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Cross Shooter (with 68705P5, Taito).

- 0.125u4: Corrado Tomaselli verified clock frequencies on Air Raid/Cross Shooter. Changed Z80 CPU2 clock speed to 3579545 Hz.

- 0.105u4: Some improvements to Air Raid/Cross Shooter, but not playable due to missing gfx roms [Tomasz Slanina]. Changed region gfx2 to user1.

- 1st May 2006: Tomasz Slanina - Added sprites, bgmap reading and few ixes here and there airraid and cshootre are a bit "playable" without gfx.

- 9th February 2006: Tomasz Slanina - Air Raid/Cross Shooter playable with fake gfx and bad colors.

- 0.74u2: Added Cross Shooter (not encrypted) (Seibu Kaihatsu 1987 (Taito license)) and clones (encrypted) and Air Raid (encrypted).

- 0.62: Added (Testdrivers) Cross Shooter (not encrypted) and clones (encrypted) and Air Raid (encrypted). TODO: Interrupts are probably wrong, it ends up writing to rom etc. How do the sprites/bg's work. These big black unknown things on the PCB also sound a bit disturbing, what are they? Decode the other gfx? rom. There don't seem to be any sprites / bg's in ram, interrupts? Palette? format isn't understood. The other sets ('cshootre' and 'airraid') need decrypting. Is the main one protected? There's a 68705 on it.

- 10th November 2002: Nicola Salmoria decrypted Cross Shooter and Air Raid, but didn't emulate them further.

- 14th October 2002: David Haywood sent in a very preliminary driver for Cross Shooter, it's missing a lot of graphics and the game doesn't work due to some CPU interrupt emulation problems.

- 23rd July 2001: Guru - Dumped Cross Shooter (Seibu 1987, possibly proto.). Thanks to PCB-A-Holic for buying and sending the PCB.

- 28th December 1998: Malcor dumped Cross Shooter (not encrypted) by TAITO (1987). The PCB looks like a prototype, due to the modifications to the PCB. The game is probably licenced from Seibu. The bipolar PROMs are not used for colour. The game data seems to be small. There may be graphics data in the custom SIPs. I am not sure though.

 Strumenti 
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Link diretto alla scheda della macchina

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