Crisis Zone (CSZO4 Ver. B)


Immagine gioco: Crisis Zone (CSZO4 Ver. B)
   
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 Description 
Romset name: crszone.zip
Production year: 2000
Manufacturer: Namco

Game genre: Shooter
Category: Shooter / Gun

This machine has the following clones:
 • Crisis Zone (CSZO2 Ver. A)
 • Crisis Zone (CSZO3 Ver. A)
 • Crisis Zone (CSZO3 Ver. B, set 1)
 • Crisis Zone (CSZO3 Ver. B, set 2)
 • Crisis Zone (CSZO4 Ver. A)

 Emulation 
This machine is NOT working in MAME This machine works in MAME

Overall emulation: Preliminary
Color emulation: Good
Sound emulation: Good
Graphics emulation: Imperfect
Save states: Not supported
Protection emulation: Preliminary

In MAME since version: .140u3

The MAME driver of this machine is: namcos23.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    IDT R4650 (big) ("maincpu")cpu 203212800 Hz
    H8/3002 ("subcpu")cpu 16934400 Hz
    H8/3334 ("iocpu")cpu 14745600 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    C352 ("c352")audio 25401600 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 640 x 480 @ 59.882400 Hz

  • Number of players: 1P
  • Controllers [Show details]

    Type:
      Joystick
      Joystick
    Number of buttons: 2

  • Dip-switches [Show details]

    Default settings in bold
    NameValue
    Service ModeOff
     On
    Skip POSTOff
     On
    Freeze?Off
     On
    UnknownOff
     On
    UnknownOff
     On
    UnknownOff
     On
    UnknownOff
     On
    UnknownOff
     On

  • ROMs (29 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    cszo4verb.ic483886086192533d d102b91fe193bf255ea4e57a2bd964aa1cdfd21d good crszone
    cszo3verb.ic1524288c790743b 5fa7b83a7a1b1105a3aa0870b782cf2741b7d11c good crszone
    csz1prg0a.8f1310728edc36b3 b5df211988d856572fcc313480e693c8561784e4 good crszone
    csz1mtah.2j838860866b076ad edd32e0b380f01a9626d32f5eec860f841c8be8a good crszone
    csz1mtal.2h838860838dc639a aa9b5b35174c1b007a57a4bd7a53bc3f479b5b71 good crszone
    csz1mtbh.2m8388608bdec4188 a098651fbd8a69a0afc17f4b6c93350926cacd6b good crszone
    csz1mtbl.2f83886089c8f8d7a f61bcc9763df15428c82931a605ee40334d5ad98 good crszone
    csz1cgll.4m83886080bcd41f2 80b74f9398e8bd074f79a14490d06cfeb875c874 good crszone
    csz1cglm.4k8388608d4af93d1 0df37b793ce8da02d14f714722382786ae5d3ce2 good crszone
    csz1cgum.4j8388608913c98b5 b952dbc19053796077d4f33e8da836893e933b12 good crszone
    csz1cguu.5f8388608e1d1bf24 daf2c68e2d9a8f313d262d221cc990c93dfdf22f good crszone
    csz1ccrl.7f41943041c20768d 6cf4280e26f3625d6f750837bf344163e7e93c3d good crszone
    csz1ccrh.7e2097152bc2fa03c e63d8e75494a383bf9a213edfa9c472a010f8efe good crszone
    csz1pt0h.7a4194304e82f1abb b1c57152cc27835e06e429fd1659fe0973638142 good crszone
    csz1pt0l.7c4194304b0d66afe 7cda4eebf1bb1191d17e4b5e616be2fbe4ae9328 good crszone
    csz1pt1h.5a4194304e54f80ad 3b3fbb3001e630d800b02ec8e653d74878ac5116 good crszone
    csz1pt1l.5c4194304527171c8 0b2ce3858f40bdedf1543309a6bc28d780415250 good crszone
    csz1pt2h.4a4194304e295137a 37b18af1b3d9f0e69b45135f89b49a1ceec79127 good crszone
    csz1pt2l.4c4194304c87d6dbd 686f39073c521d6b21ef8bc1161b41b680697c63 good crszone
    csz1pt3h.3a419430405f65bdf 0c349fe5381fe7aeb81f9365a2b44a212f6bd33e good crszone
    csz1pt3l.3c41943045d077c0f a4fd0167d89bf9417766405726e0334e7c7eaec3 good crszone
    csz1wavel.2c8388608d0d74132 a293d93bca8e12e388a088a592cfa7bcb9a976f7 good crszone
    csz1waveh.2a8388608de9d14a8 e5006861928bb1d29bf80c7304f1a6d044b094fd good crszone
    csz1cguu.4f8388608e1d1bf24 daf2c68e2d9a8f313d262d221cc990c93dfdf22f good crszone
    csz1cgum.5j8388608913c98b5 b952dbc19053796077d4f33e8da836893e933b12 good crszone
    csz1cgll.5m83886080bcd41f2 80b74f9398e8bd074f79a14490d06cfeb875c874 good crszone
    csz1cglm.5k8388608d4af93d1 0df37b793ce8da02d14f714722382786ae5d3ce2 good crszone
    csz1ccrl.7m41943041c20768d 6cf4280e26f3625d6f750837bf344163e7e93c3d good crszone
    csz1ccrh.7k2097152bc2fa03c e63d8e75494a383bf9a213edfa9c472a010f8efe good crszone


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


 Information 
HISTORY

Time Crisis - Crisis Zone (c) 1999 Namco.


As a member of the S.T.F. anti-terrorist unit, your mission is to stop the U.R.D.A. terrorist group who's taken over the Garland Square complex.


- TECHNICAL -


Namco System Super 23 hardware


- TRIVIA -


Released in December 1999 in Europe, North America, and Japan.


Adam Uppahad holds the official record for the fastest completion of this game with a time of 16:15.000 on April 1, 2000.


- TIPS AND TRICKS -


* High Score Tips : Here's some tips for racking in the points.

1) Basic Combos - an obvious one, shoot as many guys on the screen at the same time as you can and reload quick enough to continue popping guys on screen

2) Headshots - Like Time Crisis 2, more points will be awarded for head shots.

3) Item combos - In Crisis Zone, pretty much everything can be shot at, so when you're not popping some bad guys, take a shot as the scenery. Try not to just fill the screen with bullets, concentrate on certain objects in the background, such as barrels or flowerpots, because it requires more items to be broken in order for it to count towards a combo.


* Boss 1 Tips : The tank in the mall can give you some extreme points IF you know what to shoot at and create combo's out of :

- 6 side guns (3 on each side of the tank)

- 1 Gatling gun (the Gatling gun on top of the tanks primary gun)

- 1 primary gun (it's obviously the big gun on the tank)

- 2 rocket launchers (on either side of the tank)

These parts of the tank you can start shooting at right away, but there are 4 other places of interest that only open up once certain parts of the tank are destroyed :

- 2 back rocket launchers (when you thought they were done, there's more, located on the back part of the tank)

- 2 more Gatling guns (inside the tank, last part of tank to destroy)


Note : that the rockets that are being fired at you can be destroyed :

- Large rocket (that come from the side launcher's of the tank) These take more than one bullet to destroy.

- Groups of orange rockets (come from the back launchers of the tank) These can be taken out with one bullet, but be careful and fast.


* Boss 2 Tips : Here are some things to note about the Tiger Helicopter...

- The Helicopter's machine gun accuracy: this little gun seems to target you better when it's very close to you, so be on guard

- The orange rockets: this guy loves those rockets! But be careful, as tempting as it is to try and shoot every one you've got to be extremely quick (and lucky) at certain parts when the Helicopter is close.

- Dropping bombs : they require a few more bullets but it's actually a smart idea to shoot them, so you can destroy this boss.


The Helicopter will bring his friends in from time to time so keep on the lookout for other 'things' shooting at you.


* Boss 3 Tips : The 3 bosses are 2 henchmen; One of these guys is more deadly than the other, mostly the fast moving, boomerang/knife chucking guy. He'll be your problem for the most part. Things to note when fighting these guys are :

- They bring their friends: several times the fat guy will call his friends to try to get several shots on you. Be careful!

- Some stuff to combo off of, there are paint cans and other stuff to combo more hits off these guys so if you really want that high score, this can help you.

- The boomerang/knives that the fast guy throws can be shot at. One bullet will drop 'em to the ground but I'll stress this again: don't throw away a life just to shoot a projectile. It's not worth it.

- Know when to duck: the fat henchman will try to swing a bunch of things at you. Don't be fooled, yet don't sit too long. Get a feel for when he swings and get ready to duck. Note : The game doesn't say DANGER! this time.


* Final Boss Tips : This guy wields a shotgun-esque weapon and throws grenades. This guy has got really good aim (most of the time) and he'll bring all of his friends into the fight : Ninjas, Blue Guards, Red Guards, White Guards, you name it.


- SERIES -


1. Time Crisis (1995)

2. Time Crisis II (1997)

3. Time Crisis - Crisis Zone (1999)

4. Time Crisis - Project Titan (2001, Sony Playstation)

5. Time Crisis 3 (2003)

6. Time Crisis 4 (2006)


- PORTS -


* Consoles :

Sony PlayStation 2 (2004)


- SOURCES -


Machine's picture.

Game's ROM.



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Chiudi Lista

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on crszone

0.146u1 [Guru]

0.137u1 [Guru]


NOTE:

- Video (gurudumps): http://www.youtube.com/watch?v=Pcjdydg_Xdk


WIP:

- 15th June 2013: Smitdogg - Shoutime has recently spent a ton of money on undumped boards and needs some help paying for it all and the international shipping costs involved. If anyone can help out, send me a private message and I'll send you his private paypal address to send your help to. Some of the games he has picked up include: Crisis Zone JP.

- 0.149: Tormod, BrianT, Smitdogg and The Dumping Union added clones Crisis Zone (CSZO4 Ver. A) and Crisis Zone (CSZO3 Ver. B, set 2). Changed description of clone (CSZO3 Ver. B) to 'Crisis Zone (CSZO3 Ver. B, set 1)'. Renamed (crszonea) to (crszonev3b), (crszoneb) to (crszonev3a) and (crszonec) to (crszonev2a).

- 9th April 2013: Smitdogg - We got Crisis Zone (CSZO3 Ver.B) and (CSZ04 Ver.A).

- 0.148: Added 2nd Player.

- 0.147: Fixed crash before OK (debug) in clone Crisis Zone (CSZO3 Ver. A).

- 0.146u1: Mr. CAST, Smitdogg and The Dumping Union added clone Crisis Zone (CSZO3 Ver. A). Renamed (crszonea) to (crszonec), (crszone) to (crszonea) and (crszoneb) to (crszone).

- 31st May 2012: Smitdogg - We got Crisis Zone (CSZ03 Ver.A).

- 0.140u3: Guru added clone Crisis Zone (CSZO4 Ver. B).

- 2nd October 2010: Smitdogg - We got an undumped version of Crisis Zone (CSZO4 Ver.B).

- 0.139u3: Guru added clone Crisis Zone (CSZO2 Ver. A).

- 0.137u4: O. Galibert increased the main ram size so that Crisis Zone goes into POST.

- 0.137u1: Guru added Crisis Zone (CSZO3 Ver. B) (Namco 2000).

- 12th March 2009: Guru - Crisis Zone (alternative rev) arrived.

- 2nd February 2009: Guru - We just picked Crisis Zone (complete with I/O board).

- 28th October 2008: Guru - Crisis Zone on Namco System 23 Evolution 2 hardware arrived over the past few weeks (it appears to just be System 23 with no additional pieces). The PCB is complete but the I/O board is missing on that one too. The later Namco PCBs use an I/O board that contains a ROM or PIC16F84 so it's fairly critical to get that board too or the emulation will not be possible. My local friend (with all the dead Sega Rally PCBs) has a Crisis Zone on-site so maybe one day I can coax him into loaning me the I/O board so we can get a dump of the ROM on it.


Romset: 168576 kb / 29 files / 42.0 zip



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