citybomb City Bomber (World)


Immagine gioco: City Bomber (World)
   
Immagini disponibili::




 Descrizione 
Nome romset citybomb.zip
Anno di produzione: 1987
Produttore: Konami
Questo gioco ha i seguenti cloni:
City Bomber (Japan)

Genere del gioco: Sparatutto
Categoria: Sparatutto / Guida Verticale

 Emulazione 
Questo gioco funziona correttamente in MAME Questo gioco funziona correttamente in MAME
In MAME dalla versione: .037b11
Salvataggio state: Supportato
Stato dell'emulazione: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Il driver di questo gioco in MAME : nemesis.c - Leggi il codice

  Dati tecnici 
Questo gioco usa un solo schermo:
  Tipo di grafica: Raster
  Orientamento schermo: Verticale
  Risoluzione del gioco 256 x 224 @ 60.606061
Numero di giocatori: 2P alternati
Controllato con:
  Joystick
 
 
Numero di pulsanti: 3
La scheda di questo gioco usa 14 CHIP
NomeTipoClock
M68000cpu9216000
Z80cpu3579545
Speakeraudio
Speakeraudio
K007232 PCM Conaudio3579545
YM3812audio3579545
K051649 SCC1audio1789772
M68000cpu9216000
Z80cpu3579545
Speakeraudio
Speakeraudio
K007232 PCM Conaudio3579545
YM3812audio3579545
K051649 SCC1audio1789772


 Dati Scheda 
Il ROMset si compone di 10 ROM
Riferito alla versione MAME: 0.154

NomeDimensioniCRC32SHA1FunzionamentoNel romset
787-g10.15k6553626207530 ccb5e4ca472aad11cf308973d6a020d3af22a134 good citybomb
787-g09.15h65536ce7de262 73ab58c057113ffffb633c314fa383e65236d423 good citybomb
787-g08.15f1310726242ef35 16fd4478d54117bbf09792e22c786622ca5049bb good citybomb
787-g07.15d13107221be5e9e 37fdf6d6fe3e84e897f2d908afdfc47e8d4a9265 good citybomb
787-e06.14f131072c251154a 7c6a1f862ddf64a604164b85e4a04bb01e2966a7 good citybomb
787-e05.14d1310720781e22d 03a998ee47194960af4dde2bf553359fe8a3aee7 good citybomb
787-g04.13f131072137cf39f 39cfd25c45d824cabc3641fd39eb77c98d32ec9b good citybomb
787-g03.13d1310720cc704dc b0c3991393cdb6a75461597d51452bfa08955081 good citybomb
787-e02.4h32768f4591e46 c17c1a24bf1866fbba388521a4b7ea0975bda587 good citybomb
787-e01.1k524288edc34d01 b1465d1a7364a7cebc14b96cd01dc78e57975972 good citybomb


:  Gioco Parent
:  Gioco Clone
:  BIOS

Le dimensioni del file citybomb.zip sono 595.87 Kbytes (compresso)
La scheda del gioco ha 12 opzioni configurabili via dipswitch

In grossetto i valori predefiniti

NomeValore
Flip ScreenOff
 On
Upright ControlsSingle
 Dual
Service ModeOff
 On
Device TypeHandle
 Joystick
Coin A4 Coins/1 Credit
 3 Coins/1 Credit
 2 Coins/1 Credit
 3 Coins/2 Credits
 4 Coins/3 Credits
 1 Coin/1 Credit
 3 Coins/4 Credits
 2 Coins/3 Credits
 1 Coin/2 Credits
 2 Coins/5 Credits
 1 Coin/3 Credits
 1 Coin/4 Credits
 1 Coin/5 Credits
 1 Coin/6 Credits
 1 Coin/7 Credits
 Free Play
Coin B4 Coins/1 Credit
 3 Coins/1 Credit
 2 Coins/1 Credit
 3 Coins/2 Credits
 4 Coins/3 Credits
 1 Coin/1 Credit
 3 Coins/4 Credits
 2 Coins/3 Credits
 1 Coin/2 Credits
 2 Coins/5 Credits
 1 Coin/3 Credits
 1 Coin/4 Credits
 1 Coin/5 Credits
 1 Coin/6 Credits
 1 Coin/7 Credits
 Invalid
UnusedOff
 On
UnusedOff
 On
CabinetUpright
 Cocktail
QualifyLong
 Normal
 Short
 Very Short
DifficultyEasy
 Normal
 Hard
 Hardest
Demo SoundsOff
 On
Flip ScreenOff
 On
Upright ControlsSingle
 Dual
Service ModeOff
 On
Device TypeHandle
 Joystick
Coin A4 Coins/1 Credit
 3 Coins/1 Credit
 2 Coins/1 Credit
 3 Coins/2 Credits
 4 Coins/3 Credits
 1 Coin/1 Credit
 3 Coins/4 Credits
 2 Coins/3 Credits
 1 Coin/2 Credits
 2 Coins/5 Credits
 1 Coin/3 Credits
 1 Coin/4 Credits
 1 Coin/5 Credits
 1 Coin/6 Credits
 1 Coin/7 Credits
 Free Play
Coin B4 Coins/1 Credit
 3 Coins/1 Credit
 2 Coins/1 Credit
 3 Coins/2 Credits
 4 Coins/3 Credits
 1 Coin/1 Credit
 3 Coins/4 Credits
 2 Coins/3 Credits
 1 Coin/2 Credits
 2 Coins/5 Credits
 1 Coin/3 Credits
 1 Coin/4 Credits
 1 Coin/5 Credits
 1 Coin/6 Credits
 1 Coin/7 Credits
 Invalid
UnusedOff
 On
UnusedOff
 On
CabinetUpright
 Cocktail
QualifyLong
 Normal
 Short
 Very Short
DifficultyEasy
 Normal
 Hard
 Hardest
Demo SoundsOff
 On


 Informazioni 
HISTORY

City Bomber (c) 1987 Konami.


Un gioco di guida ad alta velocità  a scorrimento verticale con visuale dall'alto dove devi catturare criminali.


- DATI TECNICI -


Game ID : GX787


Processore Principale : 68000 (@ 9.216 Mhz)

Processore Audio : Z80 (@ 3.579545 Mhz)

Chip Audio : K007232 (@ 3.579545 Mhz), YM3812 (@ 3.579545 Mhz), K051649 (@ 1.789772 Mhz)


Orientamento dello schermo : Verticale

Risoluzione video : 224 x 256 pixels

Frequenza aggiornamento video : 60.61 Hz

Colori palette : 2048


Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 3


- CURIOSITA' -


Pubblicato nel Novembre 1987.


King Records ha pubblicato la colonna sonora in edizione limitata per questo gioco (Konami Game Music Collection Vol.0 - 276A-7708) il 21/07/1989.


- FONTI -


Rom del gioco.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su citybomb

0.37b11 [Eisuke Watanabe]


WIP:

- 0.144u7: Added 2x 'Unused' dipswitches.

- 0.133u1: Renamed (citybmrj) to (citybombj).

- 0.130u2: Added Paddle and Pedal control.

- 0.85u3: Improved sound balance for City Bomber.

- 0.57: Removed 3rd coin slot.

- 0.37b11: Eisuke Watanabe added City Bomber (World) (Konami 1987) and clone (Japan).

- 11th January 2001: Eisuke Watanabe submitted an update to the Gradius / Nemesis driver, adding Nyan Nyan Panic and City Bomber.


ARCADE RELEASE: City Bomber (Konami) - 1987/Nov/26


LEVELS: 5

Informazioni su nemesis.c (Driver MAME)


0.33b5 [Allard van der Bas]


TODO:

- hcrash: Coin insertion isn't always recognized.

- hcrash: Konami GT-type inputs doesn't work properly.


NOTES:

- Driver by Bryan McPhail and modified by Eisuke Watanabe. Special thanks to Unagi, rassy, hina, nori, Tobikage, Tommy, Crimson, yasuken, cupmen and zoo.

- blkpnthr: There are sprite priority problems in upper part of the screen, they can only be noticed in 2nd and 4th level. Enemy sprites are behind blue walls 2 level) or metal construction (4 ) but when they get close to top of the screen they go in front of them.

- To display score, priority of upper part is always lower. So this is the correct behavior of real hardware, not an emulation bug.


WIP:

- 0.150: Renamed "Upright Controls" dipswitch to "Players" in gwarrior and twinbee, and make 2 players default (neither game supports cocktail cabinets). Make default difficulty normal in all games [Alex Jackson].

- 0.148u1: Modernized K005289 sound device [Andrew Gardner].

- 0.147u1: Fix for -valid (MCFG_TIMER_DRIVER_ADD_SCANLINE) [Sandro Ronco].

- 0.146u1: hap fixed deprecat regression in Nemesis driver. Cleanup driver.

- 0.144u7: Kanikani updated dipswitches in Nemesis driver.

- 0.137u3: Alex Jackson removed palette gamma hack in video\nemesis.c.

- 0.136u4: Fabio Priuli added driver_data class to the Nemesis driver.

- 0.130u2: Hau added flip screen & cocktail support in the Nemesis driver.

- 0.129u6: Phil Bennett fixed bootup process and missing sound in gradius, gwarrior, rf2 and twinbee. Aaron Giles merged memory maps in Nemesis driver.

- 0.128u3: Added includes\nemesis.h.

- 0.118u2: Atari Ace fixed recently introduced regression in Nemesis Video driver.

- 0.118: Atari Ace simplified the Nemesis video driver code.

- 0.113u2: Changed VSync to 60.606061 Hz.

- 0.113: Ruben added DIP locations to the Nemesis driver.

- 0.111u6: R. Belmont correctly connected sound IRQ in GX400/Nemesis driver.

- 0.104u2: Aaron Giles removed artificial gamma correction in Nemesis driver.

- 0.98u2: Fujix fixed sound clipping in Nemesis driver (verified with an oscillator).

- 0.97u1: Fixed rom names in several games.

- 0.84u5: UNZU fixed AY-3-8910, 005289 and 007232 sound balance.

- 0.68: Changed VSync to 60.606060 Hz in all games.

- 27th April 2003: Hau fixed flipscreen in all of the games in the Nemesis driver.

- 0.60: Several fixes to Nemesis driver [Hau].

- 21st April 2002: Hau submitted an update to the Nemesis / Gradius driver, fixing a lot of graphics bugs in all of the games in that driver.

- 19th July 2001: Phil Stroffolino updated the Nemesis graphics emulation, converting it to tilemaps.

- 14th July 2001: Uki fixed dipswitch settings in the Nemesis / Gradius driver.

- 13th July 2001: Uki fixed the Nemesis / Gradius driver, improving the voices in Twinbee a little.

- 27th February 2001: Uki fixed CPU speeds in Nemesis hardware games and added another Salamander romset.

- 7th December 1999: CAB and Bryan McPhail fixed some problems with 005289/051649 sound chip emulators.

- 0.36b11: Added sound\k005289.c/h. Taken the 005289 emulation out of namco.c [Bryan McPhail].

- 29th November 1999: Bryan McPhail added correct implementation of the 005289 sound chip to Nemesis.

- 0.35RC1: Added sound1 roms ($0, 100 - 2x 256 byte for 005289 wavetable data).

- 28th April 1999: Bryan McPhail sent in a Salamander / Life Force driver, but some graphics priority problems still remain.

- 0.33b5: Added nemesis.c driver and vidhrdw\nemesis.c (Allard van der Bas).



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