Cannon Dancer (Japan)

Immagine gioco: Cannon Dancer (Japan)
Available images:

Romset name:
Production year: 1996
Manufacturer: Mitchell (Atlus license)

Game genre: Platform
Category: Platform / Fighter Scrolling

This machine is a clone of:
 • Osman (World)

This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .098u4

The MAME driver of this machine is: simpl156.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    ARM ("maincpu")cpu 28000000 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    OKI6295 ("okisfx")audio 1006875 Hz
    OKI6295 ("okimusic")audio 1006875 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 320 x 240 @ 58.000000 Hz

  • Number of players: 1P
  • Controllers [Show details]

      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 3

  • ROMs (8 of the parent set, 1 of the clone set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    sa00-0.1e524288ec6b3257 10a42a680ce122ab030eaa2ccd99d302cb77854e good osman
    mcf-00.9a2097152247712dc bcb765afd7e756b68131c97c30d210de115d6b50 good osman
    mcf-02.14a209715221251b33 d252fe5c6eef8cbc9327e4176b4868b1cb17a738 good osman
    mcf-04.14h20971524fa55577 e229ba9cce46b92ce255aa33b974e19b214c4017 good osman
    mcf-01.13a209715283881e25 ae82cf0f704e6efea94c6c1d276d4e3e5b3ebe43 good osman
    mcf-03.14d2097152faf1d51d 675dbbfe15b8010d54b2b3af26d42cdd753c2ce2 good osman
    sa01-0.13h262144cea8368e 1fcc641381fdc29bd50d3a4b23e67647f79e505a good osman
    mcf-05.12f2097152f007d376 4ba20e5dabeacc3278b7f30c4462864cbe8f6984 good osman
    eeprom-candance.bin1280a0a8f6b 4e07138ba7d615291c67162958c889540615e06f good candance

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Cannon Dancer (c) 1996 Atlus.

You control Cannon Dancer Kirrin : a overall badass and crusher of evil organizations, highly acrobatic and knows a little Shinobi-syle magic to boot. He works with a small group of pirates also looking to topple villainous empires.


Main CPU : ARM (@ 28 Mhz)

Sound Chips : (2x) OKI6295 (@ 7.627 Khz)

Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 4096

Players : 2

Control : 8-way Joystick

Buttons : 3


Released in February 1996.

Developed by Mitchell Corp.

This game is known outside Japan as "OSman".

This game is often compared to "Strider", and the main reason for that being because in the early 90's several Capcom employees went to Mitchell including Isuke, the original Game Planner for Capcom's "Strider". He is credited as the sole designer for Cannon Dancer which is why the two games are so similar.


* Cannon Dancer's movements :

Sliding - Down + B Button.

Dash - Hold Left or Right after Sliding.

Throwing - B Button in Jump or Sliding.

Kizami-Mai - Shake the joystick during Attack.


Stage Design : Milk Tea, K.Nozawa, Stily-Stilie, Q.B.B.

Object Design : Utata Kiyoshi, Ava, N.N, K.Tatsu, Otasuke-P, Tsukahira

Ryu, Mazin, Ojiji, Kuro

Sound Music : Tago Saku

Voice : Fujii Masayo, Mr.Matsushita

Program : Namcho, Br.Coin

Game Design : Isuke


Game's rom.

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on osman

0.84 [David Haywood]

Artwork available


- 0.136: Added eeprom-osman.bin EEPROM.

- 3rd June 2007: Mr. Do - Scanned instruction card for Cannon Dancer provided by Tormod.

- 0.99u1: David Haywood changed Osman default EEPROM - Osman and Cannon Dancer are currently configured to 3 buttons, its possible the game was never released with a 2 button configuration.

- 0.99: David Haywood fixed a graphics glitch in Osman.

- 0.98u4: David Haywood added Cannon Dancer (Japan). Changed description to 'Osman (World)'. Changed OKI6295 clock speed to 7627 Hz - Game now playable.

- 1st August 2005: Tomasz Slanina - Fixed a bug in the ARM CPU core, which in turn fixed the colours in Osman.

- 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don't work on any game and No Sound. Osman / Cannon Dancer: Still doesn't boot without going into the debugger. Has problems with Sprite colours (16-bit ram on 32-bit bus maybe?) and tile banking. Also tilemaps don't seem large enough at the moment.

- 30th July 2005: David Haywood - Found a way to get Osman to boot via the debugger.

- 0.84: David Haywood added Osman (Mitchell 1996).

- 1st June 2002: Guru - Received Osman (Mitchell 1996) from Pelle. Running on Data East hardware with unknown CPU!


Other Emulators:

* FB Alpha

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