brickzn Brick Zone (v6.0, Joystick)

Immagine gioco: Brick Zone (v6.0, Joystick)
Immagini disponibili:

Nome romset:
Anno di produzione: 1992
Produttore: SunA

Genere del gioco: Palla & Racchetta
Categoria: Palla & Racchetta / Breakout

Questa macchina ha i seguenti cloni:
 • Brick Zone (v1.1, Spinner)
 • Brick Zone (v4.0, Spinner)
 • Brick Zone (v5.0, Joystick)

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Non supportato

In MAME dalla versione: .160

Il driver di questa macchina in MAME è: suna8.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    Z80 ("maincpu")cpu 6000000 Hz
    Z80 ("audiocpu")cpu 6000000 Hz
    Z80 ("pcm")cpu 6000000 Hz
    Speaker ("speaker")audio
    YM3812 ("ymsnd")audio 3000000 Hz
    AY-3-8910A ("aysnd")audio 1500000 Hz
    4-Bit R-2R DAC ("ldac")audio
    4-Bit R-2R DAC ("rdac")audio
    4-Bit R-2R DAC ("ldac2")audio
    4-Bit R-2R DAC ("rdac2")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 256 x 224 @ 60.000000 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

      Joystick [2 direzioni]
      Joystick [2 direzioni]

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Coinage5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     Very Easy
     Very Hard
    Service / InvulnerabilityOff
    Demo SoundsOff
    Flip ScreenOff
    Play TogetherNo
    Bonus LifeNone

  • Configurazione di Sistema [Mostra dettagli]

    In grassetto i valori predefiniti
    0: Use Cheat 1&2 Setting Off
    1: Unused? Off
    3: Unused? Off
    4: Unused? Off
    5: Unused? Off
    6: Unused? Off
    Cheat 1 Off
    Cheat 2 Off
    Select First Stage Off
    Select Next Stage Off

  • ROM (11 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    p9.m732768bd7a3c01 05fb2836f1c8d8818847ccb76e7b477f13a9929b good brickzn
    p8.k7131072ec3e266d 4441a5ae88e51353f6d1eb22c00becb0a7ecea6e good brickzn
    p7.i71310724dd88631 0dbcaf3420dad82c3ed94d231948fe69b044b786 good brickzn
    10.o8655364eba8178 9a214a1acacdc124529bc9dde73a8e884fc70293 good brickzn
    11.n10655366c54161a ea216d9f45b441acd56b9fed81a83e3bfe299fbd good brickzn
    p5.m5131072ca59e2f7 dbb9f2b316a44f760768f0430798e0c4e9e8f3ff good brickzn
    p4.l5131072cc8fb330 fd263f65b81acbfc00fe339c461068ab160c04af good brickzn
    p3.k51310722e4f194b 86da1a582ea274f2af96d3e3e2ac72bcaf3638cb good brickzn
    p2.i5131072592d45ce 8ce9236b7deba6cf00999680314ac04eff624a6d good brickzn
    p1.h51310727a6bb583 ff7018c07182fce0ff6954bbe3b08fa5105f6be0 good brickzn
    p6.h7131072bbf31081 1fdbd0e0853082345225e18df340184a7a604b78 good brickzn

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


Brick Zone (c) 1992 SunA.

Un gioco paddle.


Processore Principale : Z80 (@ 6 Mhz)

Processore Audio : (2x) Z80 (@ 6 Mhz)

Chip Audio : YM3812 (@ 4 Mhz), AY8910 (@ 1.5 Mhz), (4x) DAC (@ 1.5 Mhz)

Orientamento dello schermo : Verticale

Risoluzione video : 224 x 256 pixels

Frequenza aggiornamento video : 60.00 Hz

Colori Palette : 512

Giocatori : 2

Controllo : trackball

Pulsanti : 2


Rom del gioco.

Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su brickzn

0.74u2 [Luca Elia]

0.37b14 [Luca Elia]


- 0.149u1: Brian Troha added DIP locations to Brick Zone sets. Correct default settings as per manuals.

- 0.147: Promoted Brick Zone to playable state [Luca Elia]: Fixed gfx ROMs loading. Fixed inputs in joystick version. Alternate data decryption. Fixed alternate opcode decryption ranges. Palette encryption, banking and writes disable. Work RAM disable. Multiplexing of registers through protection. Added cheat / debugging inputs. Changed description to 'Brick Zone (v5.0, Joystick)' and clone '(v4.0)' to 'Brick Zone (v4.0, Spinner)'. Renamed (brickzn3) to (brickznv4). Fixed gfx1 rom loading. Replaced 8-way Joystick and Trackball with 2-way Joystick and Dial. Added 3rd button. Added dipswitches 'Service / Invulnerability', 'Select First Stage', 'Cheat 1', 'Select Next Stage', 'Cheat 2', '0: Use Cheat 1&2 Setting', '1: Unused?', '3: Unused?', '4: Unused?', '5: Unused?' and '6: Unused?'.

- 8th September 2012: Luca Elia - SunA is a Korean company whose arcade output is covered in this interesting article ( As you can see the originality of their production is questionable, but the execution and graphics are not bad for the time. In the past I have emulated both SunA's 16-bit and 8-bit hardware (suna16.c, suna8.c) and unfortunately many of their earlier games have another, much less pleasing feature in common: Use of encryption and protection. This includes games such as Hard Head and Hard Head 2 that I got up and running long ago, as well as the more coriaceous Star Fighter, Spark Man and Brick Zone that have instead been languishing in non-working state to this day. Recently I (took a deep breath and) had another look at Brick Zone to see if anything could be moved further. This Arkanoid clone uses: different encryptions for data and opcodes; run-time tweaking of both data and opcode decryption; encrypted palette ram; run-time disabling of main and palette RAM writes; multiplexing of different hardware on the same address according to sequences of values written to the protection registers; a lot of obfuscated protection tests, including some red herring, in key moments (e.g. bosses) that produce consistent gameplay malfunctions if not passed. The fact that the sprite-based video hardware is a bit on the "unnecessarily convoluted" side is just the icing on the cake. As you can see the attempt has been successful although it forced me to follow and heavily comment a substantial portion of the game code disassembly (Z80). I don't claim a perfect emulation, some bugs may still be lurking in some of the 100 stages, but the game is now promoted to working state. It turns out the parent set shown in this post, which is version 5, is the joystick version, and uses the second button to activate a short supply of "shields". The other set dumped is an earlier version 4 and actually a spinner version (compatible with Arkanoid spinners), but without the "shield" feature. I'm now looking at the other two non-working games in the driver with renewed interest...

- 0.135u4: Angelo Salese fixed Brick Zone parent set bitplane graphics. Fixed gfx1 rom loading.

- 0.96u2: Nicola Salmoria simplified the decryption code in the sun8 driver, and made some improvements to the Brick Zone main set. Changed description of clone 'Brick Zone (v3.0)' to 'Brick Zone (v4.0)'.

- 0.88: Changed AY-8910 clock speed to 1.5MHz.

- 0.78u5: Changed Z80 CPU1/2/3 clock speeds to 6MHz.

- 0.74u2: Added Brick Zone (v5.0) (SunA 1992) and clone (v3.0).

- 0.37b14: Luca Elia added Brick Zone (v5.0) (SunA 1992) and clone (v3.0) (Testdriver).

- 1st April 2001: Luca Elia decrypted Hard Head 2, Star Fighter and Brick Zone, but none of the games are working due to other problems.


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