blaster Blaster

Immagine gioco: Blaster
Available images:

Romset name:
Production year: 1983
Manufacturer: Williams / Vid Kidz

Game genre: Shooter
Category: Shooter / Flying (chase view)

This machine has the following clones:
 • Blaster (conversion kit)
 • Blaster (location test)

This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .024

The MAME driver of this machine is: williams.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    M6809 ("maincpu")cpu 1000000 Hz
    M6808 ("soundcpu")cpu 3579545 Hz
    M6808 ("soundcpu_b")cpu 3579545 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    MC1408 ("ldac")audio
    MC1408 ("rdac")audio

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 292 x 240 @ 60.096154 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

      Flight controller
    Number of buttons: 3

  • ROMs (22 of the machine set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    16.ic39409654a40b21 663c7b539e6f1f065a4ecae7bb0477c71951223f good blaster
    13.ic278192f4dae4c8 211dcbe085a30419d649afe10ca7c4017d909bd7 good blaster
    11.ic2581926371e62f dc4173d2ee88757a6ac0838acaee325eadc2c4fb good blaster
    12.ic2681929804faac e61218fe190ad268af48d611d140d8f4cd38e4c7 good blaster
    17.ic414096bf96182f e25a02508eecf79ea1ae5d45278a60becc6c7dcc good blaster
    15.ic38163841ad146a4 5ab3d9618023b59bc329a9eeef986901867a639b good blaster
    8.ic2016384f110bbb0 314dea232a3706509399348c7415f933c64cea1b good blaster
    9.ic22163845c5b0f8a 224f89c85b2b1ca511d006180b8d994fccbdfb6b good blaster
    10.ic2416384d47eb67f 5dcde8be1a7b1927b90ffab3219dc47c5b2f20e4 good blaster
    6.ic131638447fc007e 3a80b9b7ae460e9732f7c1cdd465a5b06ded970f good blaster
    5.ic111638415c1b94d 5d97628541eb8933870c3ffd3646b7aaf8af6af5 good blaster
    14.ic3516384aea6b846 04cb4b5eb000471a0cec377a5236ac8c83529528 good blaster
    7.ic15163847a101181 5f1581911ea7fe3e63ce1b9c50b1d3bf081dbf81 good blaster
    1.ic1163848d0ea9e7 34f8e2e99748bed29285f7e4929bb920960ab03e good blaster
    2.ic31638403c4012c 53f0adc91e5f1ac58b08b3a6d2de8de5a40bebab good blaster
    4.ic716384fc9d39fb 126d43a64471bbf4b40aeda8913d50e82d254f9c good blaster
    3.ic616384253690fb 06cb2ef95bb06b3618392e298aa690e1f75bc977 good blaster
    18.sb134096c33a3145 6ffe2da7b70c0b576fbc1790a33eecdbb9ee3d02 good blaster
    18.sb104096c33a3145 6ffe2da7b70c0b576fbc1790a33eecdbb9ee3d02 good blaster
    4.u42512e6631c23 9988723269367fb44ef83f627186a1c88cf7877e good blaster
    6.u2351283faf25e 30002643d08ed983a6701a7c4b5ee74a2f4a1adb good blaster
    blaster.col2048bac50bc4 80a48eb97c6f02703210d00498f9669c36e64326 good blaster

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


Blaster (c) 1983 Williams.

The player takes control of a spaceship and must fight against wave after wave of enemy fighters, while trying to rescue the stranded astronauts that represent the last surviving remnants of the human race. Enemies attack the player both with weapons, and by making 'suicide runs' at the player's ship. The game consists of 11 different levels, 9 of which are repeated, bringing the total number of levels to 20.

The levels are : Planetoid Waves, Robot Grid Waves, Saucerland Waves, Vampire Waves, Time Tunnel Waves, Outer Space Waves, Enduro Waves, Cat World Waves, and Mastermind Waves (there are 2 of each of these).

There are also 2 unique waves that occur only once, they are Armageddon and Paradise.

Players can select their starting wave at the start of the game; choosing from Planetoids, Robot Grid, Saucerland, and Vampires. During the game, players must be careful to NOT shoot the human astronauts that drift through the levels. These must be rescued by 'running' into them.

Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.


[1] [DuraMold model]: The DuraMold model was a large circular arcade cabinet made entirely out of thick plastic. These cabs were very attractive and almost impossible to damage. They were, however, expensive to produce and had a fatal design flaw : they shrank slightly in the first few months after they were made. In some cases the shrinking machine would eject its monitor, and send it flying across the room. Williams quickly developed a fix for this, but no one wanted DuraMolds after hearing about them shooting monitors across arcades. The DuraMold Blaster was all black and had yellow graphics on the control panel and marquee.


72in. (182,9cm) High

29in. (73,7cm) Wide

31in. (78,7cm) Deep.

[2] [Upright model]


70in. High

24,5in. Wide

26,5in. Deep.

Weight: 270 lbs (122,5 kg).

[3] [Cockpit model]

[4] [Conversion Kit]


Monitor (all models):

19in. Color raster non-interlaced.

Video system:

256 colors, 340 x 240 px.

CPU: 6809E

ROM: 232 KiloBytes

Video & Scratch RAM: 50 KiloBytes

CMOS RAM: 1kx4

Sound system:

2 Channel Stereo, 2 6808 Microprocessors

ROM: 8 KiloBytes (2 Systems)


49-Way optical joystick (6 separate speeds in 8 directions plus center off position)

Buttons: 2


Released in November 1983.

Blaster was the official sequel to "Robotron - 2084", its attract mode went : The Robotrons have destroyed the last human family.

Dwayne Richard holds the record for this game with 92,346,500(!) points.

Originally known as 'Master Blaster', but they changed the name to avoid confusion with a pinball simulator called 'Bill Budges Raster Blaster' for the Apple computer. The 3-D effects of this game were all hand rendered which required thousands of hours of design work. Due to the expense of the pseudo-3D generating hardware, Blaster was released in very limited numbers.


When Blaster was first put out at a test location in early 1983, it had 30 waves and allowed you to continue a game by spending another credit. By the time the game went into production in late 1983, the program had been modified to have 20 waves, and no buy-ins allowed.


1. Robotron: 2084 (1982)

2. Blaster (1983)


Staff : Eugene Jarvis (DRJ), Larry DeMar (LED), (JRS), (KLR), (DJW), Paul Dussault (PGD), (JER), (ALI), (MLG), (NHD)


* Consoles :

Sony PlayStation (1997, "Arcade's Greatest Hits - The Midway Collection 2")

Sony PlayStation 2 (2003, "Midway Arcade Treasure")

Nintendo GameCube (2003, "Midway Arcade Treasure")

Microsoft XBOX (2003, "Midway Arcade Treasure")

* Computers :

PC [MS Windows, CD-ROM] (1997, "Arcade's Greatest Hits - The Midway Collection 2")

PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasures")


Game's rom.

Machine's picture.

Giochi Simili

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on blaster

0.24 [Marc Lafontaine]


- The first time you run the game, it will say 'factory settings restored'. Press F2 to proceed.

- Press F2 for Test-Mode

- Press F1 + F2 for Bookkeeping/Setup


- blaster, blaster30, blasterkit: [possible] Maybe wrong colors in palette? MacBoxPPC (ID 04467)


- 0.143u4: hap added second sound board to Blaster and clone Blaster (location test). Fixed Blaster background color (eg. screen flashes when hit). Fixed screen garbage when frameskipping. Added M6808 (3579545 Hz) CPU2 with sound rom, DAC sound and left/right Speaker. Changed description of clones '(early 30 wave version)' to '(location test)' and '(kit)' to '(conversion kit)'. Renamed (blaster30) to (blastero). Fixed rom names.

- 0.133u1: Renamed (blast30) to (blaster30) and (blastkit) to (blasterkit).

- 0.95u3: Fixed cpu1 roms addresses.

- 0.92: Highwayman added proms ($0, 200 - video inversion for cocktail table).

- 0.80u2: Added clone Blaster (early 30 wave version).

- 6th March 2004: David Haywood added an early 30-wave version of Blaster to the Williams driver.

- 0.58: Added clone Blaster (kit).

- 31st January 2002: Aaron Giles added the kit version of Blaster to the Williams driver.

- 0.57: Removed 3rd coin slot.

- 0.37b10: Changed palettesize to 256 colors.

- 0.36b7: Added color prom.

- 0.35b1: Nicola Salmoria added analog joystick support to Blaster.

- 0.29: Several fixes to the Williams driver [Marc Lafontaine]: Blaster is finished.

- 0.26: Control: Arrows = Move around, CTRL = Blast, ALT = Thrust panel, Z = Thrust joystick, 5 = Auto Up, 6 = Advance and 7 = Hiscore reset.

- 0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat and Stargate.

- 0.24: Added Blaster (Williams 1983). Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. Game is playable with accurate colors and sound.


- Remember Robotron 2084: Now it is the year 2085. The Robotrons have destroyed the human race. You escape in a stolen space shuttle. Your destination: Paradise. A remote outpost 20 million light years away. Does paradise exist? Can civilization be started again? These questions will be answered at the end of your journey. But first, you must BLAST... OR BE BLASTED!


Other Emulators:

* Retrocade

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