blandiap Blandia (prototype)


Immagine gioco: Blandia (prototype)
   
Immagini disponibili:





 Descrizione 
Nome romset: blandiap.zip
Anno di produzione: 1992
Produttore: Allumer

Genere del gioco: Picchiaduro
Categoria: Picchiaduro / Scontro * Adulti *

Questa macchina è il clone di:
 • Blandia

 Emulazione 
Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Imperfetto
Salvataggio: Non supportato

In MAME dalla versione: .037b05

Il driver di questa macchina in MAME è: seta.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    M68000 ("maincpu")cpu 16000000 Hz
    Speaker ("mono")audio
    X1-010 ("x1snd")audio 16000000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 384 x 240 @ 60.000000 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 3

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Demo SoundsOff
     On
    Coinage TypeCoin Mode 1
     Coin Mode 2
    Coin A3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     2 Coins/5 Credits
     1 Coin/3 Credits
     Free Play
    Coin B5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/1 Credit
     2 Coins/4 Credits
     1 Coin/2 Credits
     3 Coins/7 Credits
     2 Coins/5 Credits
     2 Coins/6 Credits
     1 Coin/3 Credits
     Free Play
    Lives1
     2
     3
     4
    DifficultyEasy
     Normal
     Hard
     Hardest
    2 Player Game2 Credits
     1 Credit
    Continue1 Credit
     1 Coin
    Flip ScreenOff
     On
    Service ModeOff
     On

  • ROM (32 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    prg-even.bin2621447ecd30e8 25e555a45bbb154170189b065206f7536a5dec1b good blandiap
    prg-odd.bin26214442b86c15 9a4adcc16c35f84826a6effed5ebe439483ab856 good blandiap
    tbl0.bin52428869b79eb8 f7b33c99744d8b7f6e2991b4d2b35719eebd0b43 good blandiap
    tbl1.bin524288cf2fd350 4d0fb720af544f746eeaaad499be00e0d1c6f129 good blandiap
    o-1.bin5242884c67b7f0 ad6bd4b880f0f63a803c097795a4b70f24c94848 good blandiap
    o-0.bin5242885e7b8555 040599db77041765f582aa99d6f616a7a2c4dd5c good blandiap
    o-5.bin52428840bee78b 1ec0b1854c26ba300a3a54077332a9af55677dca good blandiap
    o-4.bin5242887c634784 047287c630336001d2b1e21f7273ccc3d5278e3c good blandiap
    o-3.bin524288387fc7c4 4e5bd3985f16aa7295110a9902adc8e1453c03ab good blandiap
    o-2.bin524288c669bb49 db5051ea8b08672b6079004060e20fb250560d9f good blandiap
    o-7.bin524288fc77b04a b3c7b2cb9407cac261890e0355cbb87ac8e2e93c good blandiap
    o-6.bin52428892882943 460f3ae37d6f88d3a6068e2fb8d0d330be7c786f good blandiap
    v1-2.bin131072d524735e 4d17e7896b6c6451effe8a19bf7a4919db0cc06d good blandiap
    v1-5.bin131072eb440cdb 180ed9d616c66b7fae1a3d1156028c8476e45bde good blandiap
    v1-1.bin13107209bdf75f 33bda046092d5bc3d8e8ffec25c745a2fda16a5c good blandiap
    v1-4.bin131072803911e5 a93cac42eda69698b393a1a49e3615ee60868838 good blandiap
    v1-0.bin13107273617548 9c04d0179cb93e9fb78cc8af1006ef3edfcde707 good blandiap
    v1-3.bin1310727f18e4fb 0e51e3f88b90c07a1352bcd42e6438c947d4856e good blandiap
    v2-2.bin131072c4f15638 6be0f3e90ab23189caadfd99b3e4ded74749ebbc good blandiap
    v2-5.bin131072c2e57622 994a4774d68f2d562d985951b06216d59f38afe9 good blandiap
    v2-1.bin131072c4f15638 6be0f3e90ab23189caadfd99b3e4ded74749ebbc good blandiap
    v2-4.bin13107216ec2130 187f548563577ca36cced9ae184d27e6fcdd7e6a good blandiap
    v2-0.bin1310725b05eba9 665001cdb3c9977f8f4c7ce551549f7fc640c6a9 good blandiap
    v2-3.bin13107280ad0c3b 00fcbcf7805784d7298b92136e7f256d65029c44 good blandiap
    s-0.bin262144a5fde408 89efcd37ef6c5b313169d74a962a7c074a09b12a good blandiap
    s-1.bin2621443083f9c4 f5d2297c3d680eb1f128fa42a3a7f61badb9853a good blandiap
    s-2.bin262144a591c9ef 83e665e342c42fd3582c83becfacc27a3a3e5a54 good blandiap
    s-3.bin26214468826c9d a860b7b2140a5a506bf25110c08c6ea59db25743 good blandiap
    s-4.bin2621441c7dc8c2 006459a23de83fe48e11bdd6ebe23ef6a18a87e8 good blandiap
    s-5.bin2621444bb0146a 1e3c1739ea3c85296573426e55f25dce11f0ed2b good blandiap
    s-6.bin2621449f8f34ee 60abb70ae87595ebae23df68d62f3b0ed4a2e768 good blandiap
    s-7.bin262144e077dd39 a6f0881a026161710adc132bcf7cb95c4c8f2528 good blandiap


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Blandia (c) 1992 Allumer, Ltd.


Picchiaduro basato sul combattimento con armi, caratterizzato dalla presenza di danni visibili sulle armature di ciascuno dei 10 combattenti.


- DATI TECNICI -


Processore Principale : 68000 (@ 16 Mhz)

Chip Audio : X1-010 (@ 16 Mhz)


Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 3

=> Attacco alto, Attacco medio, Attacco basso


- CURIOSITA' -


Blandia fu pubblicato nell'Ottobre 1992.


Gurianos e Irriana appaiono anche nel gioco Taito "Gladiator" / "Ohgon no Siro" come Guaranos e Irene.


- AGGIORNAMENTI -


Nella versione prototipo non c'è il bonus per l'armatura.


- STAFF -


Progetto: Ken Kaneda

Responsabile Grafica: Tadahiro Negome

Designer Grafica: Makoto Kobayashi, Kenji Inoue

Designer Personaggi: Ken Kaneda, Tadahiro Negome

Programmatore Capo: Kazuyoshi Ishihara

Aiutanti Programmatori: Sou Kajiwara, Masafumi Kaneko, Makoto Hijiya

Designer Sistema: Kazuyoshi Ishihara, Sou Kajiwara

Suono e Musica: Hisao Shiomi

Musica: Akira Inoue, Manabu Namiki (as Manabu 'Gon' Namiki)

Hardware: Noboru Kohno

Voci: Noriaki Yamaguchi, Mariko Suzuki, Katsuko, Reiko Nagashima, Yohko Ogawa


Ringraziamenti speciali : SF Amuseument, Mr. Ichikawa, Mr. Shikano


- CONVERSIONI -


* Computer :

NEC PC-9801 (June 22, 1995, "Blandia 98")


- FONTI -


Rom del gioco.

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su blandia

0.62 [David Haywood]

0.37b5 [Luca Elia]


Bugs:

- blandia, blandiap: Graphic garbage. haynor (ID 04701)

- blandia, blandiap: No damage from magic in the Imageo's stage. alexhiro (ID 03695)

- Missing rowscroll. Nomax (ID 00861)


WIP:

- 0.146u2: Minor change to Blandia rom names [Brian Troha].

- 0.146: Fix for PORT_CONDITION regression [Miodrag Milanovic]. This fixed DIP Default "Coin Mode 1" now triggers freeplay in Blandia and clone.

- 0.143u2: Brian Troha implemented coin mode 1 & 2 for Blandia.

- 0.141u1: Pierpaolo Prazzoli fixed Blandia Jurane stage, the whole bottom of the screen is filled with solid gray. Changed palettesize to 17408 colors.

- 9th January 2011: Pierpaolo Prazzoli - Blandia has a lot of original bugs, but why leave it with more? Actually, I got the missing video effect in Jurane stage emulated. Basically it activates a video register bit, writes an "effect palette" and changes the base palette for the pixels underneath the "special" ones of the foremost tilemap. I was looking at this bug back in 2008, I mentioned it in my last WIP post on that year.

- 0.141: Pierpaolo Prazzoli fixed a tilemap colors issue in Blandia and incorrect colors. Changed palettesize from 4608 to 8704 colors.

- 13th September 2008: Pierpaolo Prazzoli - Trying to fix bugs in a game with lots of bugs: Blandia. Bug #1 fixed. Now tilemaps in Blandia can properly switch the 2 color modes: it can repeat every 16 colors to fill the 64 colors for the 6bpp gfx or it can use the first 64 colors of the palette regardless of the color code. This is needed because it has 6bpp graphics but it writes palette data for 4bpp graphics. During the demo mode there're 2 levels which now have broken colors, but I think it's just an original game bug (one of thousands in this game), because the game doesn't write to the color switch register, instead it does it during normal gameplay. I've seen that this register is used by the other games that have 6bpp graphics: gundhara, jjsquawk and zingzip, so if someone can test them, please report any color problem at MAMETesters. Meanwhile, I've also found something interesting to fix this blending bug: I've seen that it activates a video register bit and that it writes new palette data to a currently unused palette ram. Probably this new palette values are used to generate a "fake" blending effect. I hope to write about some other Blandia fixes soon, since there's also a missing rowscroll effect.

- 0.123u2: Changed palettesize to 4608 colors.

- 0.103: Pierpaolo Prazzoli fixed layer 1 colors in Blandia.

- 0.65: Fixed sound1 rom address to $140000.

- 30th January 2003: Nicola Salmoria fixed sound in Caliber 50, Sokonuke Taisen Game and Blandia.

- 0.62: David Haywood added Blandia (1992 Allumer). Renamed (blandia) to (blandiap).

- 28th August 2002: David Haywood added the non-prototype version of Blandia to the Seta driver.

- 0.37b12: Changed description to 'Blandia (prototype)'.

- 0.37b5: Luca Elia added 'Blandia [Prototype]' (Allumer 1992).

- 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver.


STORY:

- It was long long ago, an unimaginable time past. Shortly after people discovered copper, there were continuous battles over gold in various regions. Man of power who were supposed to protect the people and promote the prosperity of the town battled cach other for gold, and all the people where ensnared in war. Amidst the fury, a man calling himself "King" appeared among them. He commanded the authorities to turn over all gold to him. Naturally, those in power refused. And all the towns opposing the King were destroyed by the King's magic. Some people engaged the King in man-to-man combat to save their towns. But all challengers perished in a sea of blood before this swordsman king, who claimed to be the strongest man alive. People feared him, calling him "The Man Gold King". All the gods pay head to these earthly events and selected six strong man, one each from six towns in possession of a holy shrine. The gods decided to choose one of the six with whom they would endow the power to vanquish the Mad Gold King. From now on, it is up to you to create the story.


LEVELS: 10


Other Emulators:

* FB Alpha

* Raine

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

Link HTML per pagine WEB, solo testo
Link HTML per pagine WEB, con immagine
Link BBcode per forum, solo testo
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