blandia Blandia


Immagine gioco: Blandia
   
Immagini disponibili:





 Descrizione 
Nome romset: blandia.zip
Anno di produzione: 1992
Produttore: Allumer

Genere del gioco: Picchiaduro
Categoria: Picchiaduro / Scontro * Adulti *

Questa macchina ha i seguenti cloni:
 • Blandia (prototype)

 Emulazione 
Questa macchina funziona in MAME con problemi Questa macchina funziona in MAME con problemi

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Imperfetto
Salvataggio: Non supportato

In MAME dalla versione: .062

Il driver di questa macchina in MAME è: seta.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    M68000 ("maincpu")cpu 16000000 Hz
    Speaker ("mono")audio
    X1-010 ("x1snd")audio 16000000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 384 x 240 @ 60.000000 Hz

  • Numero di giocatori: 2P Simultanei
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 3

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Demo SoundsOff
     On
    Coinage TypeCoin Mode 1
     Coin Mode 2
    Coin A3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     2 Coins/5 Credits
     1 Coin/3 Credits
     Free Play
    Coin B5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/1 Credit
     2 Coins/4 Credits
     1 Coin/2 Credits
     3 Coins/7 Credits
     2 Coins/5 Credits
     2 Coins/6 Credits
     1 Coin/3 Credits
     Free Play
    Lives1
     2
     3
     4
    DifficultyEasy
     Normal
     Hard
     Hardest
    2 Player Game2 Credits
     1 Credit
    Continue1 Credit
     1 Coin
    Flip ScreenOff
     On
    Service ModeOff
     On

  • ROM (13 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    ux001001.u32621442376a1f3 705a3c5cc1137d14ffded6c949bf9aa650133eb7 good blandia
    ux001002.u4262144b915e172 e43e50a664dc1286ece42a5ff8629b2da7fb49b4 good blandia
    ux001003.u202104857698052c63 b523596de29038b3ec9f1b6e1f7374a6a8709d42 good blandia
    ux001005.u2001048576bea0c4a5 a690c17fb7cbdab533c1dfad13abbad9359b9631 good blandia
    ux001007.u20110485764440fdd1 7bfee90f81a2c867bd487abcf5905393ad400902 good blandia
    ux001006.u631048576abc01cf7 c3f26e75eeb68073d2825be8df82cc6afcfbfb26 good blandia
    ux001008.u641048576413647b6 594e010ca6f49ec82cc6d44fe23ac3427c4c3dbd good blandia
    ux001009.u65524288bc6f6aea 673efa0c70587b5650ccf0a3c4bc316f53d52ba6 good blandia
    ux001010.u66524288bd7f7614 dc865ff0f327f460956915b2018aaac815e8fce5 good blandia
    ux001011.u675242885efe0397 a294a2dae9a10e93912543a8614a7f960a011f27 good blandia
    ux001012.u068524288f29959f6 edccea3d0bf972a07edd6339e18792d089033bff good blandia
    ux001013.u6910485765cd273cd 602e1f10454e2b1c941f2e6983872bb9ca77a542 good blandia
    ux001014.u7052428886b49b4e 045b352950d848907af4c22b817d154b2cfff382 good blandia


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Blandia (c) 1992 Allumer, Ltd.


Picchiaduro basato sul combattimento con armi, caratterizzato dalla presenza di danni visibili sulle armature di ciascuno dei 10 combattenti.


- DATI TECNICI -


Processore Principale : 68000 (@ 16 Mhz)

Chip Audio : X1-010 (@ 16 Mhz)


Giocatori : 2

Controllo : Joystick a 8 direzioni

Pulsanti : 3

=> Attacco alto, Attacco medio, Attacco basso


- CURIOSITA' -


Blandia fu pubblicato nell'Ottobre 1992.


Gurianos e Irriana appaiono anche nel gioco Taito "Gladiator" / "Ohgon no Siro" come Guaranos e Irene.


- AGGIORNAMENTI -


Nella versione prototipo non c'è il bonus per l'armatura.


- STAFF -


Progetto: Ken Kaneda

Responsabile Grafica: Tadahiro Negome

Designer Grafica: Makoto Kobayashi, Kenji Inoue

Designer Personaggi: Ken Kaneda, Tadahiro Negome

Programmatore Capo: Kazuyoshi Ishihara

Aiutanti Programmatori: Sou Kajiwara, Masafumi Kaneko, Makoto Hijiya

Designer Sistema: Kazuyoshi Ishihara, Sou Kajiwara

Suono e Musica: Hisao Shiomi

Musica: Akira Inoue, Manabu Namiki (as Manabu 'Gon' Namiki)

Hardware: Noboru Kohno

Voci: Noriaki Yamaguchi, Mariko Suzuki, Katsuko, Reiko Nagashima, Yohko Ogawa


Ringraziamenti speciali : SF Amuseument, Mr. Ichikawa, Mr. Shikano


- CONVERSIONI -


* Computer :

NEC PC-9801 (June 22, 1995, "Blandia 98")


- FONTI -


Rom del gioco.


Giochi Simili

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su blandia

0.62 [David Haywood]

0.37b5 [Luca Elia]


Bugs:

- blandia, blandiap: Graphic garbage. haynor (ID 04701)

- blandia, blandiap: No damage from magic in the Imageo's stage. alexhiro (ID 03695)

- Missing rowscroll. Nomax (ID 00861)


WIP:

- 0.146u2: Minor change to Blandia rom names [Brian Troha].

- 0.146: Fix for PORT_CONDITION regression [Miodrag Milanovic]. This fixed DIP Default "Coin Mode 1" now triggers freeplay in Blandia and clone.

- 0.143u2: Brian Troha implemented coin mode 1 & 2 for Blandia.

- 0.141u1: Pierpaolo Prazzoli fixed Blandia Jurane stage, the whole bottom of the screen is filled with solid gray. Changed palettesize to 17408 colors.

- 9th January 2011: Pierpaolo Prazzoli - Blandia has a lot of original bugs, but why leave it with more? Actually, I got the missing video effect in Jurane stage emulated. Basically it activates a video register bit, writes an "effect palette" and changes the base palette for the pixels underneath the "special" ones of the foremost tilemap. I was looking at this bug back in 2008, I mentioned it in my last WIP post on that year.

- 0.141: Pierpaolo Prazzoli fixed a tilemap colors issue in Blandia and incorrect colors. Changed palettesize from 4608 to 8704 colors.

- 13th September 2008: Pierpaolo Prazzoli - Trying to fix bugs in a game with lots of bugs: Blandia. Bug #1 fixed. Now tilemaps in Blandia can properly switch the 2 color modes: it can repeat every 16 colors to fill the 64 colors for the 6bpp gfx or it can use the first 64 colors of the palette regardless of the color code. This is needed because it has 6bpp graphics but it writes palette data for 4bpp graphics. During the demo mode there're 2 levels which now have broken colors, but I think it's just an original game bug (one of thousands in this game), because the game doesn't write to the color switch register, instead it does it during normal gameplay. I've seen that this register is used by the other games that have 6bpp graphics: gundhara, jjsquawk and zingzip, so if someone can test them, please report any color problem at MAMETesters. Meanwhile, I've also found something interesting to fix this blending bug: I've seen that it activates a video register bit and that it writes new palette data to a currently unused palette ram. Probably this new palette values are used to generate a "fake" blending effect. I hope to write about some other Blandia fixes soon, since there's also a missing rowscroll effect.

- 0.123u2: Changed palettesize to 4608 colors.

- 0.103: Pierpaolo Prazzoli fixed layer 1 colors in Blandia.

- 0.65: Fixed sound1 rom address to $140000.

- 30th January 2003: Nicola Salmoria fixed sound in Caliber 50, Sokonuke Taisen Game and Blandia.

- 0.62: David Haywood added Blandia (1992 Allumer). Renamed (blandia) to (blandiap).

- 28th August 2002: David Haywood added the non-prototype version of Blandia to the Seta driver.

- 0.37b12: Changed description to 'Blandia (prototype)'.

- 0.37b5: Luca Elia added 'Blandia [Prototype]' (Allumer 1992).

- 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver.


STORY:

- It was long long ago, an unimaginable time past. Shortly after people discovered copper, there were continuous battles over gold in various regions. Man of power who were supposed to protect the people and promote the prosperity of the town battled cach other for gold, and all the people where ensnared in war. Amidst the fury, a man calling himself "King" appeared among them. He commanded the authorities to turn over all gold to him. Naturally, those in power refused. And all the towns opposing the King were destroyed by the King's magic. Some people engaged the King in man-to-man combat to save their towns. But all challengers perished in a sea of blood before this swordsman king, who claimed to be the strongest man alive. People feared him, calling him "The Man Gold King". All the gods pay head to these earthly events and selected six strong man, one each from six towns in possession of a holy shrine. The gods decided to choose one of the six with whom they would endow the power to vanquish the Mad Gold King. From now on, it is up to you to create the story.


LEVELS: 10


Other Emulators:

* FB Alpha

* Raine

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

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