Berzerk (Spanish Speech)


Immagine gioco: Berzerk (Spanish Speech)
   
Immagini disponibili:





 Descrizione 
Nome romset: berzerks.zip
Anno di produzione: 1980
Produttore: Stern Electronics (Sonic License)

Genere del gioco: Labirinto
Categoria: Labirinto / Sparatutto Piccolo

Questa macchina è il clone di:
 • Berzerk (set 1)

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .161

Il driver di questa macchina in MAME è: berzerk.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    Z80 ("maincpu")cpu 2500000 Hz
    Speaker ("mono")audio
    S14001A ("speech")audio 19531 Hz
    Exidy SFX ("exidy")audio

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 256 x 224 @ 59.637405 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 1

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Color TestOff
     On
    Bonus Life5000 and 10000
     5000
     10000
     None
    Input Test ModeOff
     On
    Crosshair PatternOff
     On
    LanguageEnglish
     German
     French
     Spanish
    Coin 12 Coins/1 Credit
     4 Coins/3 Credits
     1 Coin/1 Credit
     4 Coins/5 Credits
     2 Coins/3 Credits
     4 Coins/7 Credits
     1 Coin/2 Credits
     2 Coins/5 Credits
     1 Coin/3 Credits
     2 Coins/7 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     1 Coin/10 Credits
     1 Coin/14 Credits
    Coin 22 Coins/1 Credit
     4 Coins/3 Credits
     1 Coin/1 Credit
     4 Coins/5 Credits
     2 Coins/3 Credits
     4 Coins/7 Credits
     1 Coin/2 Credits
     2 Coins/5 Credits
     1 Coin/3 Credits
     2 Coins/7 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     1 Coin/10 Credits
     1 Coin/14 Credits
    Coin 32 Coins/1 Credit
     4 Coins/3 Credits
     1 Coin/1 Credit
     4 Coins/5 Credits
     2 Coins/3 Credits
     4 Coins/7 Credits
     1 Coin/2 Credits
     2 Coins/5 Credits
     1 Coin/3 Credits
     2 Coins/7 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     1 Coin/10 Credits
     1 Coin/14 Credits
    CabinetUpright
     Cocktail

  • Configurazione di Sistema [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Monitor Type Electrohome
     Wells-Gardner

  • ROM (7 della macchina) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    berzerk_rc32_1c.rom0.1c204877923a9e 3760800b7aa1245f2141897b2406f0f5af5a8d71 good berzerks
    berzerk_rc32_1d.rom1.1d204819bb3aac 11341521fd880d55ea01bceb4a321ec571f0b759 good berzerks
    berzerk_rc32_3d.rom2.3d20485423ea87 c49f81f0dee4479965023aac15daac10bbbefe65 good berzerks
    berzerk_rc32_5d.rom3.5d2048e23239a9 a0505efdee4cb1962243638c641e94983673f70f good berzerks
    berzerk_rc32_6d.rom4.6d2048959efd86 3401f86ed6202e8790cef00c73af29cc282d322e good berzerks
    berzerk_rc32s_5c.rom5.5c20489ad80e4e f79a86dd3dee5d53c2a60eda5b5181816bd73bc3 good berzerks
    berzerk_rvos_1c.1c20480b51409c 75333853a82029f080e3db61441ba6091c1aab55 good berzerks


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY
Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su berzerk

0.29 [Zsolt Vasvari, Christopher Kirmse]


Artwork available


NOTE:

- The game was named after the Sci-Fi novel 'Berzerkers', a novel about robots which go Berzerk and kill everybody.


WIP:

- 0.144: Fixed rom names.

- 0.137u1: Team Europe, Volker Hann and David Haywood added clone Berzerk (German Speech).

- 13th March 2010: Smitdogg - Team Europe dumped the German version of Berzerk.

- 23rd April 2009: 3D ARCADE - New 3D cocktail model for Berzerk from btribble.

- 25th March 2009: 3D ARCADE - New rare Australian 3D cabinet model for Berzer from btribble.

- 13th March 2009: 3D ARCADE - New 3D cabinet model for Berzerk from btribble with the aftermarket Willis CPO.

- 9th March 2009: 3D ARCADE - btribble updated Berzerk 3D cabinet model.

- 0.129u4: Changed Custom sound to Exidy SFX.

- 13th October 2008: Mr. Do - Ad_Enuff's back?!? After a long hiatus, it looks like Addy's computer is all fixed and ready to get back to work now. First up on the list is the loooooong awaited bezel for Berzerk. Pictures speak better than words, so just download it. Right up there with Addy's previous quality work.

- 0.125u9: Update S14001A core [Lord Nightmare]: Improved filtering to be more accurate to the chip, changed internal audio renderer to produce 4 bit sound as the real chip does. Moved filter outside of the main rendering loop into the glue code. Note: With this update, you may hear a whining noise that was not previously present. This is accurate to the chip! The real chip would almost always have an analog filter placed on its output to suppress this whine.

- 0.122u7: Zsolt Vasvari changed S14001A emulator to allow setting the clock frequency instead of the clock multiplier. This is how the real chip works. Changed the Berzerk driver to set the S14001A clock as per the schematics.

- 0.115u3: Significant changes to the Berzerk driver [Zsolt Vasvari]: Video timings, memory map and interrupt system implemented from schematics. Hooked up colors according to the schematics as well. The colors changed significantly. For example the yellow robots are now more like a mustard color. Changed VSync to 59.637405 Hz.

- 0.113: Minor cleanup of Berzerk driver [Lord Nightmare].

- 0.112: Proper implementation of noise generator in the Exidy/Berzerk sound circuit and fixed popping in Berzerk speech [Lord Nightmare].

- 0.111u6: Lord Nightmare added the missing volume and frequency controls to the Berzerk driver and s14001a core. Fixed the issue with random words being spoken instead of the proper ones. Word is now latched at the proper time. Changed S14001A clock speed to 5MHz.

- 0.111u5: Lord Nightmare fixed a minor problem with sound clipping in the s14001a. Aaron Giles added sound effects emulation to the Berzerk driver. Added Custom sound. Removed samples (01-23.wav).

- 0.111u4: Lord Nightmare, Kevtris and R. Belmont added preliminary emulation of the TSI S14001A speech synthesizer as found in Berzerk/Frenzy (and also Stern pinballs). Added S14001A sound.

- 14th January 2007: R. Belmont - The Stern speech synthesis is working (at least preliminarily) and has been submitted. Who says we never improve old games?

- 10th January 2007: R. Belmont - The voice synthesis for Berzerk has been converted to MAME-like standards but it's not working properly. Some commands cause it to spew a string of words, while many others are silent.

- 5th January 2007: R. Belmont - It was pointed out to me that Lord Nightmare (with help from the awesome Kevtris) has the speech hardware for Berzerk and Frenzy emulated but his code needs to be assimilated into MAME. Sounds like fun...

- 10th January 2006: Frank Palazzolo - For those who haven't heard, the speech chip used in Berzerk has been reverse-engineered by "Lord Nightmare"! This is something I've been waiting for for about 7-8 years! I'm sure that the emulation will end up in MAME and PinMAME sooner or later. Because of this, I spent some time over Christmas looking at the analog filters on the Berzerk speech board (these are applied to the sound after it comes out of the chip). I finished the analysis, and it should be pretty straightforward to add them into MAME after the chip emulation is done. For what it's worth, I've been trying out Maxima with wxMaxima to do the symbolic math for circuit analysis. I know, I could have used SPICE or something - but doing the math from scratch makes it easier to understand what is going on. After I worked out about half of the math for these filters by hand, I ended up with about 6 pages of algebra. At this point, I figured I should use this as an excuse for learning Maxima. Sure enough, I found an error on page 5. Darned minus signs! The second half of the analysis took about 5 minutes, since the code from the first half was already done, and I could re-use it! For those who care - the filter is a third-order lowpass - a first order lowpass, followed by a second order with a resonant peak around 2400 Hz.

- 0.103u1: Major cleanup/rewrite of the Berzerk driver [smf]: Merged memory & IO read/write maps. Video ram & magic ram share the same memory. Hooked up NVRAM in frenzy memory map. Emulates magic ram shifter/flopper with 9 74LS153's as per the schematics. Emulates magic ram ALU with 2 74LS181's hardwired to logic mode as per the schematics. 74LS181 emulation based on the logic diagram from the datasheet, supporting logic mode & arithmetic mode.

- 0.101u1: MASH added missing voice roms to Berzerk and Frenzy.

- 0.93: Removed Custom sound.

- 15th May 2002: Zsolt Vasvari cleaned up the Berzerk driver.

- 0.36b7: Added Custom sound.

- 0.35b5: Changed description to 'Berzerk (set 1)' and clone '(set 2)'. Changed visible area to 256x224.

- 21st February 1999: Zsolt Vasvari has worked on Berzerk, cleaning up and making it a bit faster.

- 0.33b2: Zsolt Vasvari fixed speed in Berzerk and Frenzy.

- 0.31: Alex Judd added sound in Zaxxon and Berzerk, through samples.

- 0.30: Aaron Giles support dirty rectangles in Berzerk.

- 0.29: Zsolt Vasvari and Christopher Kirmse added Berzerk (Stern 1980) and the earlier, very rare Berzerk (version 1).

- 2nd June 1995: Dumped Berzerk (set 1).


LEVELS: 64000 (!!)


Other Emulators:

* JAE

* Retrocade

* Sparcade

 Strumenti 
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