Abscam


Immagine gioco: Abscam
   
Immagini disponibili:





 Descrizione 
Nome romset: abscam.zip
Anno di produzione: 1981
Produttore: GL (US Billiards license)

Genere del gioco: Labirinto
Categoria: Labirinto

Questa macchina è il clone di:
 • Puck Man (Japan set 1)

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .105u2

Il driver di questa macchina in MAME è: pacman.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    Z80 ("maincpu")cpu 3072000 Hz
    Speaker ("mono")audio
    Namco ("namco")audio 96000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 288 x 224 @ 60.606061 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [4 direzioni]
      Joystick [4 direzioni]

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    Coinage2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     Free Play
    Lives1
     2
     3
     5
    Bonus Life10000
     15000
     20000
     None
    DifficultyNormal
     Hard
    Rack Test (Cheat)Off
     On
    Service ModeOff
     On
    CabinetUpright
     Cocktail

  • ROM (3 del set parent, 13 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    as0.bin20480b102302 97f6399182db4f84efe482bf3a710aa45ca104ec good abscam
    as4.bin20483116a8ec 259169bcc8fbe9fc73ca5100c3835a233351f530 good abscam
    as1.bin2048bc0281e0 bcc6d63ede728d9b29f903489bfa80d94ec5cc00 good abscam
    as5.bin2048428ee2e8 1477d1a86b32483ac0fdeea93512f517c9f66ce2 good abscam
    as2.bin2048e05d46ad 87da57dbbe6ab5e1dd005fd68a982f1df917459c good abscam
    as6.bin20483ae9a8cb 72896ad32cbdde90793788182958a943e35672f9 good abscam
    as3.bin2048b39eb940 e144a1553c76ddee1c22ad1ed0cca241c2d03998 good abscam
    as7.bin204816cf1c67 0015fe64d476de87f1a030e7f2e735380dfcfd41 good abscam
    as8.bin204861daabe5 00503916d1d1011afe68898e3416718c0e63a298 good abscam
    as10.bin204881d50c98 6b61c666f68b5948e4facb8bac1378f986f993a7 good abscam
    as9.bin2048a3bd1613 c59bb0a4d1fa5cbe596f41ee7b1a4a661ab5614b good abscam
    as11.bin20489d802b68 4e8f37c2faedcfce91221a34c14f6490d578c80a good abscam
    82s123.7f322fc650bd 8d0268dee78e47c712202b0ec4f1f51109b1f2a5 good puckman
    as4a.bin2561605b324 336fce22caedbe69bcba9cea2b43e00f6f8e8067 good abscam
    82s126.1m256a9cc86bf bbcec0570aeceb582ff8238a4bc8546a23430081 good puckman
    82s126.3m25677245b66 0c4d0bee858b97632411c440bea6948a74759746 good puckman


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

Abscam (c) 1982 GL.


Un giocatore con forma umana si sposta in giro per un labirinto raccogliendo soldi ed evitando le automobili dell'FBI. Raccogli tutti i soldi spostando il giocatore verso il livello successivo.


Questo gioco sembra un sofisticato hack / bootleg di "Pac-Man" di Namco.


- DATI TECNICI -


Processore Principale : Z80 (@ 3.072 Mhz)

Chip Audio : Namco (@ 96 Khz)


Orientamento dello schermo : Verticale

Risoluzione video : 224 x 288 pixel

Frequenza aggiornamento video : 60.61 Hz

Colori Palette : 32


Giocatori : 2

Controllo : Joystick a 4 direzioni

Pulsanti : 1


- CURIOSITA' -


Abscam (a volte scritto ABSCAM) era un'operazione sotto copertura dell'United States Federal Bureau of Investigation (FBI) portata avanti dalla sede del FBI di Hauppauge, Long Island, office alla fine degli anni '70 e inizio anni '80. L'operazione all'inizio aveva come obiettivo il traffico di merce rubata, ma fu convertita in un'investigazione sulla corruzione pubblica.


ABSCAM é una contrazione di "Abdul scam" (truffa di Abdul). Abdul si riferisce al nome che l'FBI usó sotto copertura: Abdul Enterprises, Ltd., e al nome del fittizio sceicco che dirigeva quella ditta (Kambir Abdul Rahman).


- PUNTEGGI -

Dollaro: 20 dollari.

Influenza (energizzante): 50 dollari.

Borse: 300,700,1200,2000 dollari.

Borse bonus: 500,1000,1500(due livelli),2000(due livelli), 2500(due livelli),3000(due livelli),5000(due livelli),
7000(dal tredicesimo livello) dollari.

- FONTI -


Rom del gioco.

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su puckman

MAMEINFO.DAT v0.151


Report Bugs at the MAME Testers Forum:

http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2


If you want to know more about MAME, then read the MAME Frequently Asked Questions (FAQ) page at:

http://mamedev.org/devwiki/index.php/Frequently_Asked_Questions


The newest Mameinfo.dat, Mameinfo-Source and more can you find at:

http://www.mameworld.info/mameinfo/



0.148u4 [Victor Trucco]

0.35b9 [?]

0.02 [Nicola Salmoria]

0.01 [Nicola Salmoria, Allard van der Bas]


Artwork available


Bugs:

- pacman, pacmanm: Joystick input when changing direction seems different to original board. mojo (ID 03145)

- pacmanbl: Sprites are cut off on the top row. Robbbert (ID 01598)

- piranhah: Unable to enter through top escape tunnel. kellyzz64 (ID 04676)


WIP:

- 0.149: Verified clone Pacu-Man (Spanish bootleg of Puck Man) gfx roms [elnaib and Santy14].

- 0.148u5: Roselson (from AUMAP) added clone Pacu-Man (Spanish bootleg of Puck Man). F.J.Jimenez (Gijon) added clone Puck Man (Spanish, 'Made in Greece' bootleg). Note: Pacu-Man (Spanish bootleg of Puck Man) is a common bootleg in Spain, code is shifted a bit compared to the Puck Man sets. Title & Manufacturer info from cabinet/PCB, not displayed ingame. Puck Man (Spanish, 'Made in Greece' bootleg) is likely produced late 80s / early 90s, these bootlegs have very visible 'MADE IN GREECE' text etched onto the board.

- 0.148u4: Verified original puckman roms and made that set the parent and split some of the roms [Andy Welburn]. Changed 'Puck Man (Japan set 1)' to clone 'Puck Man (bootleg set 1)', clone 'Puck Man (Japan set 2)' to parent 'Puck Man (Japan set 1)', clones 'Puck Man (Japan set 1, speedup hack)' to 'Puck Man (speedup hack)', 'Puck Man (Falcom?)' to 'Puck Man (bootleg set 2)' and 'Puck Man (Japan set 3)' to 'Puck Man (Japan set 2)'. Renamed (puckman) to (puckmanb) and (puckmana) to (puckman).

- 0.147u4: Robbbert and MisfitMAME added clone Ghost Muncher. Changed description of clones 'Puck Man (Japan set 1 with speedup hack)' to 'Puck Man (Japan set 1, speedup hack)' and 'Pac-Man (Midway, with speedup hack)' to 'Pac-Man (Midway, speedup hack)'.

- 0.147u2: hap changed description to 'Puck Man (Japan set 1)' and clones 'PuckMan (Japan set 2)' to 'Puck Man (Japan set 2)', '(Japan set 1 with speedup hack)' to 'Puck Man (Japan set 1 with speedup hack)', 'Puckman (Falcom?)' to 'Puck Man (Falcom?)' and '(Japan set 3)' to 'Puck Man (Japan set 3)'.

- 0.144u1: Team Europe, Nico and Thorsten K. added clone Crock-Man.

- 17th November 2011: Team Europe - Thanks to the help of Nico, Thorsten K. and Team Europe we got CROCK-MAN from Rene Pierre. Ofcourse it's another Puckman/Pac-Man hack...but we also got the original marquee and the manual (GERMAN, FRENCH and ENGLISH) for it and that makes it now completely digitaly preserved!

- 0.140u2: Gerald (COY), Smitdogg and The Dumping Union added clone Buccaneer (hack 19??).

- 9th November 2010: Smitdogg - I found this board labeled as Buccaneer for cheap and picked it up, wasn't really sure what it would be. It turns out it's a Pac-Man hack. It's in Misfit already (some version that used different sized roms) but now it's proven to have been sold to arcades instead of a recentish hack so it can be added to the official. I think the bootleggers started with a copy of the Pac-Man (Hearts) bootleg and then went crazy on it.

- 0.135u1: Team Japump added clone Popeye-Man (hack 1981).

- 0.134u3: Fixed rom names in clone Pac-Man (Galaxian hardware, set 1/2).

- 0.134u2: Team Europe added clone Pac-Man (Galaxian hardware, set 2). Changed description of clone 'Pac-Man (Galaxian hardware)' to 'Pac-Man (Galaxian hardware, set 1)'.

- 0.131u1: Changed description to 'PuckMan (Japan set 1)'.

- 9th July 2008: Mr. Do - Added the JPN cocktail instructions for Puckman, courtesy of arcadegeezer, and the EURO cocktail instructions, courtesy of Tormod. "Fixed" the Midway and Bally logo text on the Pac-Man cocktail to look more correct, and matched the colors to those of the upright. Note that this still needs to be done right. The source of this cocktail artwork was actually the marquee, not the real cocktail artwork (which is slightly different).

- 0.122u8: Changed description of clone 'Newpuc2' to 'Newpuc2 (set 1)'.

- 21st December 2007: Guru - A huge box arrived today. That 19.75kg box looks mighty impressive, although I'm not sure that all of it is going to be useful. Some could be alt. versions but most don't work so I'll need to dump all of these before I can tell exactly what they are. It contains Pacman PCB with Two Bit Score's 'Super ABC' upgrade kit (on original Midway PCB) and others. Thanks to Tingoes for sending these out.

- 24th June 2007: Mr. Do - Zorg did an outstanding vector job on a bootleg of Puckman. This one is pretty close to the original, but we still really, REALLY want the real thing. This will now be "view_2" in the file.

- 11th March 2007: Mr. Do - Lots of changes to the Puckman (Pac-Man file). First, the upright bezel was redone, based on an original scan on loan from Vintage Arcade Superstore, and vectored by Jcroach. From the same two, we also have the cabaret version of the bezel. On the cocktail artwork, I made the black actually black instead of gray; I also added a white backdrop to the cocktail artwork so that you can still tell the shape of it. If you don't like it, you can turn off backdrops for that game. I also changed the default bezel to Pac-Man, since the included Puckman bezel isn't the original Namco version, and the majority of the clones are versions of Pac-Man anyway.

- 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified Pacman driver to use configurations to control the speedup options.

- 24th November 2006: 3D ARCADE - New 3D cabinet models for Puck Man from BTribble.

- 14th November 2006: 3D ARCADE - BTribble updated Puck Man 3D cabinet model.

- 24th August 2006: Mr. Do - Added Pacman cocktail artwork.

- 12th August 2006: Mr. Do - I learned a few more new tricks in the artwork system. Most notably how to crop the viewing area without touching the artwork, and using multiple views for one game. If you notice below, I've changed the table (again), and some games show view_2 or more. With the new system, we are no longer limited to one piece of art per game, or one view with that piece of art. For examples, check out Puckman (two pieces of art; either one is available for both the parent and all clones). For the games that have multiple views, you can choose which one to use from the Video Options selection in the [TAB] menu. This works for both MAME and MAME32, and settings are saved in the gamename.cfg file.

- 9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Puckman (puckman and pacman combined in the same file, so you can choose which bezel you want for the different clone games).

- 0.105u2: David Widel added clone Abscam.

- 0.92: smf added clone Puckman (Falcom?).

- 0.90u4: Dave Widel added clone 'Caterpillar Pacman Hack' (1982). I consider this sig. since it came in it's own cab and they did change some of the music. Changed parent description to 'PuckMan (Japan set 1, Probably Bootleg)' and clone '(harder?)' to '(Japan set 3)'. Changed region gfx2 to gfx1 ($1000).

- 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Pac-Man.

- 0.84u6: Aaron Giles added clones PuckMan (Japan set 1 with speedup hack) and Pac-Man (Midway, with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for Pac-Man from Baraka.

- 0.74: Added clone Hangly-Man (set 3).

- 7th September 2003: Manuel Abadia added another clone of Hangly-Man to the Pacman driver.

- 0.69: Dave Widel added clones Newpuc2 (hack 1980) and Newpuc2 (set 2). This hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes.

- 0.68: Dave Widel added clones Piranha (GL (US Billiards License)) and Piranha (older). Renamed (piranha) to (piranhah).

- 0.65: Added clone Joyman (hack).

- 0.63: Changed description of clone 'Pac-Man (bootleg on Galaxian hardware)' to 'Pac-Man (Galaxian hardware)'.

- 20th June 2002: David Haywood resubmitted a Pac-Man bootleg.

- 19th June 2002: Dave Widel added two new versions of Piranha to the Pac-Man driver.

- 26th February 2002: Mike Coates added another bootleg of Pac-Man Hearts to the Pac-Man driver. Stephane Humbert fixed the dipswitch settings in it.

- 0.53: Renamed (pacman) to (puckman), (pacmanjp) to (puckmana), (pacmanm) to (pacman), (npacmod) to (puckmod) and (puckman) to (newpuckx).

- 0.36b14: Changed description of clone 'Pac-Man (bootleg on Pisces hardware)' to 'Pac-Man (bootleg on Galaxian hardware)'.

- 0.35b13: Gerald Vanderick added clone Hangly-Man (set 2). Changed description of 'Pac Man (set 1)' to 'PuckMan (Japan set 1)' and clones 'Pac Man (set 2)' to 'PuckMan (Japan set 2)', 'Pac Man (Midway)' to 'Pac-Man (Midway)', 'Pac Man (Midway, harder)' to 'Pac-Man (Midway, harder)', 'Pac Man (Hearts)' to 'Pac-Man (Hearts)', 'Pac Man (harder?)' to 'PuckMan (harder?)', 'Hangly Man' to 'Hangly-Man (set 1)', 'Puck Man' to 'New Puck-X', 'Pac Man Plus' to 'Pac-Man Plus', 'Ms. Pac Man' to 'Ms. Pac-Man', 'Miss Pac Plus' to 'Ms. Pac-Man Plus' and 'Pac Gal' to 'Pac-Gal'.

- 4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone.

- 0.35b9: Allard van der Bas added clone Pac Man (harder?). Victor Trucco added clone Pac Man (set 2). Changed clone 'Pac Man (Namco)' to parent 'Pac Man (set 1)' and clone '(harder)' to '(Midway, harder)'. Removed Pac Man (Namco, alternate). Renamed (pacman) to (pacmanm) and (namcopac) to (pacman).

- 15th March 1999: Victor Trucco added a Pacman clone.

- 12th March 1999: Allard van der Bas added a new Pacman clone to the Pacman driver.

- 0.35b1: Added clone Pac Man (Hearts) (hack 1981) [a zillion people].

- 0.35: Changed description of clone 'Pac Man (bootleg on Pisces hardware)' to 'Pac-Man (bootleg on Pisces hardware)'.

- 0.34b4: Changed description of clone 'Pac Man (bootleg on Galaxian hardware)' to 'Pac Man (bootleg on Pisces hardware)'.

- 0.34b1: Added sound and color proms ($0, 10).

- 0.33b7: Changed description of clone 'Pac Man (modified)' to 'Pac Man (harder)'.

- 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing). Valerio Verrando added high score saving to clone Pac Man (bootleg on Galaxian hardware).

- 0.29: Nicola Salmoria added clone Pac Man (bootleg on Galaxian hardware). In some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds emulate the 1 Player/2 Players start lamps [Sean Gugler].

- 0.28: New command line option: "-cheat". Cheats like the speedup in Pac Man or the level skip in many other games are disabled by default. Use this switch to turn them on [Nicola Salmoria]. Merged Pengo and Pac Man vidhrdw [Nicola Salmoria]. The speedup cheat in Pac Man can now be permanently set to ON from the dipswitch settings menu.

- 0.27: Nicola Salmoria added clone Pac Man (Namco, alternate).

- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Pacman.

- 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master.

- 0.18: Sprite placement in Pac Man should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine.

- 0.15: Brad Oliver deserves a prize for being the person who, alone, has discovered more bugs than everyone else put together. This time the bug was illegal memory acesses in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). Nicola Salmoria added high score saving to Pac Man.

- 0.10: Thanks to Valerio Verrando, now -noscanlines works on Pac Man and the other games using a 224x288 screen. If you have problems with the default video mode try this one, it will hopefully solve them.

- 0.06: Fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original.

- 0.02: New clones supported: Pac Man (modified), Pac Man (Namco), Hangly Man, Puck Man and Piranha.

- 0.01: Nicola Salmoria added Pac Man (Midway) (Midway 1980). Game is playable with accurate colors and sound. Control: Arrows = Move around, F1 = Skip level, F2 = Test mode and CTRL = Speed up cheat. Known issues: Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4.


LEVELS: 255 (game crashes after 255th level)


Other Emulators:

* CottAGE

* FB Alpha

* GalEMU

* HiVE

* JAE

* JEmu

* JEmu2

* Mimic

* Raine

* Retrocade

* Sparcade

* Tickle

* VAntAGE

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

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