720g 720 Degrees (German, rev 2)

Immagine gioco: 720 Degrees (German, rev 2)
Available images:

Romset name: 720g.zip
Production year: 1986
Manufacturer: Atari Games

Game genre: Sports
Category: Sports / Skateboarding

This machine is a clone of:
 • 720 Degrees (rev 4)

This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .076u1

The MAME driver of this machine is: atarisy2.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    T11 ("maincpu")cpu 10000000 Hz
    M6502 ("audiocpu")cpu 1789772 Hz
    POKEY ("pokey1")cpu 1789772 Hz
    POKEY ("pokey2")cpu 1789772 Hz
    Speaker ("lspeaker")audio
    Speaker ("rspeaker")audio
    YM2151 ("ymsnd")audio 3579545 Hz
    POKEY ("pokey1")audio 1789772 Hz
    POKEY ("pokey2")audio 1789772 Hz
    TMS5220C ("tms")audio 625000 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Horizontal
      Resolution 512 x 384 @ 60.096154 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

      Flight controller

  • Dip-switches [Show details]

    Default settings in bold
    Service ModeOff
    Coinage4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
    Right Coin*1
    Left Coin*1
    Bonus CoinsNone
     1 Each 5
     1 Each 4
     1 Each 3
     2 Each 4
     1 Each 2
     1 Each ?
     Free Play
    Bonus Life3000
    Maximum Add. A. Coins0
    Coins Required3 To Start, 2 To Continue
     3 To Start, 1 To Continue
     2 To Start, 1 To Continue
     1 To Start, 1 To Continue

  • System Configurations [Show details]

    Default settings in bold
    Controller Type Joystick

  • ROMs (32 of the parent set, 5 of the clone set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    136047-3226.7lm16384472be9aa 4635df889d4e5b798074950ebb433c3f101a414d good 720g
    136047-2227.7mn16384c628fcc9 ed8194e10a6d66216b4977be77a197f7f9918899 good 720g
    136047-3228.6fh6553610bbbce7 cc23c606151ae7a49eef051c8e0649230902e705 good 720g
    136047-4231.6mn65536c29188b0 8f9098719fb007298571ff6430bda4b757368f1c good 720g
    136047-1129.6hj65536eabf0b01 aaf5ab31b63c6ba414f0d4c95bbbebcceedd1ae4 good 720
    136047-1132.6p65536a24f333e e4bfa4c670bfb375118d5774f1dbe848e39e6460 good 720
    136047-1130.6k6553693fba845 4de5867272af63be696855f2a4dff99476b213ad good 720
    136047-1133.6r6553653c177be a60c81899944e0dda9886e6697edc4d9309ca8f4 good 720
    136047-2134.2a163840db4ca28 71c2e0eee0eee418bdd2f806bd6ce5ae1c72bf69 good 720
    136047-1135.2b16384b1f157d0 26355324d49baa02acb777940d7f49d074a75fe5 good 720
    136047-2136.2cd1638400b06bec cd771eea329e0f6ab5bff1035f931800cc5da545 good 720
    136047-1121.6a327687adb5f9a 8b4dba6c7ecd9d1c03c5d87326b5971ad1cb8863 good 720
    136047-1122.6b3276841b60141 a426a0a5f6d4b500571731b3ce5ce8acb5e1db92 good 720
    136047-1123.7a32768501881d5 f38b13774c45eb5b48c87c4410afe4bd311cf3c7 good 720
    136047-1124.7b32768096f2574 6b59ff9a89a93c39c18011a0ac7043457617f336 good 720
    136047-1117.6c327685a55f149 9dbee28a0bc8ec0d3936d61b7359cb63f4860fff good 720
    136047-1118.6d327689bb2429e 80655839e5f53aea19115d83bf395b4f70997edc good 720
    136047-1119.7d327688f7b20e5 9f0928a442f63c66350e66b35b1503fe4f9d8e33 good 720
    136047-1120.7c3276846af6d35 c3c2b131245f1231839b3649c117bf5bbace0641 good 720
    136047-1109.6t655360a46b693 77a743816663a8b8fe6bd9aa2dd0a4e570071068 good 720
    136047-1110.6sr65536457d7e38 9ac8e5b49e8f61cb8ce4d739462d17049c966a5d good 720
    136047-1111.6p65536ffad0a5b 127502a256e31c3fca92323544129ec8fcabacb8 good 720
    136047-1112.6n6553606664580 2173536af27d9af5b506997a5bbcfd5a40e2023a good 720
    136047-1113.6m655367445dc0f cfaa535a4a81a00d0cf47ca3e89625e12abde0f5 good 720
    136047-1114.6l6553623eaceb0 8206da45d09b03c51d5c41fdbe964fec0e399837 good 720
    136047-1115.6kj655360cc8de53 656fc4011e6ea362f706048a36e99ff31ecbf7cc good 720
    136047-1116.6jh655362d8f1369 d35fc5f6733c83d59b0029eb6ee3945e22f0d13b good 720
    136047-1101.5t655362ac77b80 cae6de4ef8a3cf5fb370c0178f734332369e17da good 720
    136047-1102.5sr65536f19c3b06 12e2194e5cc9604f02bad03dd6f62bba7f459e73 good 720
    136047-1103.5p6553678f9ab90 c531e264edaacf61abfbdc8f15b1b47e85a4cdf0 good 720
    136047-1104.5n6553677ce4a7f 5c4a6fb01bd744f17cbacc3087c4bdb5e3bfe475 good 720
    136047-1105.5m65536bef5a025 5cfe82f1ef2dd95cc5fa317bd59f69c4cd69fdd2 good 720
    136047-1106.5l6553692a159c8 bc4f06eb666967ac726b7f85719d2fcd74e3b573 good 720
    136047-1107.5kj655360a94a3ef 7dec8c768d0673ab3c8211f19b17674531dda308 good 720
    136047-1108.5jh655369815eda6 89a80c67f4b3426e7516cd1179d5712779ef5db7 good 720
    136047-1225.4t16384264eda88 f0f5fe87741e0e17117085cf45f700090a02cb94 good 720g
    720-eeprom.bin512cfe1c24e 5f7623b0a2ff0d99ffa8e6420a5bc03e0c55250d good 720

    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


720° (c) 1986 Atari Games.

720° is a 1- or 2-player (alternating) skateboard themed game with both competitive and street-style skating action. The player portrays the skater who performs skate maneuvers for points and competes in skate parks for medals. The action takes place in a Skate City where all surfaces are skateable. Players can choose where they want to skate in the city, and which skate parks they want to enter, making each new game a different experience.

At the start of each game, players can select one of two play modes. A training game is available for beginning players. In this game, there are numerous playing hints and messages, and the add-a-coin feature is disabled. Experienced players can start off by skating to a higher platform. Fewer game hints are given in this mode, and the add-a-coin feature is offered.

Game play starts with the player in the middle of Skate City. Using a new rotary control and a jump and a Kick button, players maneuver around the city trying to score points by performing skillful skate moves. At various score thresholds, skate park tickets are rewarded. These tickets allow entry into one of the skate parks, where players compete against the clock for gold, silver or bronze medals.

The player's main objective is to compete in as many skate parks as possible. In the city streets, players have a limited amount of time to win entry tickets and make their way to a skate park. In addition, there are numerous city hazards which must be avoided such as BMX riders, cars, Frisbee throwers, and other gangs. To guide the player in the city, players find map areas in streets which momentarily display the layout of the city and the location of the skate parks.

In 720° there are ten class levels which determine the degree of difficulty in the skate parks and the timer in the streets. Players select the class level in which they want to compete. For instance, at the start of each game, there are four unique skate parks which are located in the outskirts of the city. Each park is a different class ranging from class 1 difficulty, which is the easiest, to class 4 difficulty, the hardest.

In 720° players can compete in over 20 different skate parks. Each one requires unique skill moves to qualify for a medal. There are variations of a half-pipe ramp, a downhill; a slalom and a jump park. Each skate park has a distinct music score of its own, creating a different mood for players.

In the skate parks, cash prizes arc awarded to players that qualify for a medal. After each skate park competition, the game continues back in the city for more street-style skating. Players can use their cash winnings to buy equipment from various skate shops which are located throughout the city. Skating equipment helps players perform better moves. Boards give faster speed. Helmets allow more risk-taking for successful maneuvers. Pads give faster recovery from falls. Shoes provide more height on jumps and quicker starts. As a reference for locating skate shops and park entrances, players find map areas throughout the city by skating over a map. A layout of the city is momentarily displayed when players skate over a map.

In 720° a game ends only when players run out of time in the city. When the timer is running low, a SKATE OR DIE message appears along with a warning in speech. When the timer runs out, killer-bees appear as a final warning. If the player is killed by the bees before entering a skate park, the game is over. Using the add-a-coin feature, players can continue where they left off. 720° has an operator option to select maximum number of add-a-coins allowed. By using the add-a-coin, players can keep any special skate equipment they have acquired in the previous game, as well as all accumulated cash, tickets, points, and medals.


The cabinet for this game was unique at this time. The speakers for the game are mounted atop the cabinet in a structure resembling a boom box, in line with the game's skate-kid theme. The display is larger than that for a typical arcade game and of a very high resolution (similar to that used for "Paperboy"). The main control is also unique. This joystick moves in a circular fashion, instead of in compass directions like standard joysticks.

Cabinet dimension : 74'' (188cm) high x 27.5'' (70 cm) deep x 38'' (97 cm) wide

Atari System 2 hardware

Game ID : 136047

Main CPU : T11 (@ 10 Mhz), M6502 (@ 2.2 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), (2x) POKEY (@ 1.789772 Mhz), TMS5220 (@ 625 Khz)

Players : 2

Control : Circular rotating joystick

Buttons : 2

=> [1] Kick, [2] Jump


720° was released in December 1986.

2265 units were produced in the USA. The selling price was $2995.

720° is notable in that it is one of the first extreme sports video games. The game's name comes from the 'ultimate' skateboarding trick; turning a full 720° (2 complete circles) in the air after jumping off a ramp.

Ron Perelman holds the record for this game with 527,100 points on June 17, 1987.

Soundtrack album releases :

That's Atari Music Vol. 2 ~ G.S.M. Atari Games 2 (PCCB-00070) (09/21/91) [Pony Canyon/Scitron]

That's Atari Music Vol. 2 ~ G.S.M. Atari Games 2 [Reprint] (SCDC-00314) (12/03/2003) [Scitron Discs]


* Develop skill in using the rotary control in conjunction with the Jump button to do aerial moves, because they are worth more points. Press the Jump button after gaining speed, and then rotate the control in a 360-degree motion. In this game, it is possible to do much more than just a 360-degree turn!

* When attempting certain aerial or rotational moves, it is important to be properly aligned on landing, otherwise the skater bails, or falls down.

* To qualify for medals in the higher classes of skate parks, it is best to try to buy some skate equipment first to allow players to perform harder moves.

* Daring players should try to wait out the timer in the streets, performing skate moves and acquiring points until the timer is about to expire.

* In the ramp park, a good trick is to constantly push the kick button and do skid-outs at the top of each side of the half-pipe. To do this, get to the lip of the ramp, hold the stick parallel with the lip, and stop pressing kick. This will cause you to grind and skid down the ramp. You will be awarded big points at the lip and at the base of the ramp. This procedure may be repeated over and over for some incredible (effortless) high scores.

* Don't forget to visit the skate shops. Do not underestimate what a new board and shoes do for you. Buying new equipment allows you to move faster, jump farther, recover faster, and pull off more tricks.

* In the ramp section, levels 8, 9, and 10 : holding down the kick and jump buttons simultaneously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level.

* The entire game should focus around the Sessions skate park (the blue park in the right quadrant of the play-field). Making multiple passes through this park will greatly increase your scores. Remember to keep jumping and spinning. A good game should leave you feeling completely exhausted!


Software / Game design : John Salwitz

Playfield / Game design : Dave Ralston

Software : Paul Kwinn

Technical assistance : Rob Rowe

Animation : Sam Comstock, Will Noble, Mark West

Audio : Brad Fuller

Music : Hal Canon, Earl Vickers

Control design : Jack Aknin

Game design : Milt Loper

Hardware support : Gary Stempler

With invaluable support from : Dave Cook, Dennis harper, Russel Dawe (Rusty), Jess Melchor


* Consoles :

Nintendo Famicom (1989)

Atari Lynx [Unreleased Prototype]

Nintendo Game Boy Colors (1999)

Sony PlayStation (2000, "Arcade Party Pak")

Sega Dreamcast (2000, "Midway's Greatest Arcade Hits Volume 2")

Sony PlayStation 2 (2003, "Midway Arcade Treasure")

Nintendo GameCube (2003, "Midway Arcade Treasure")

Microsoft XBOX (2003, "Midway Arcade Treasure")

Sony PSP (2005, "Midway Arcade Treasures - Extended Play")

* Computers :

Commodore C64 (1987) : Featuring a recording of the arcade soundtrack on the flip-side of the cassette. The same was done for US Gold's home conversions of "Out Run".

Sinclair ZX Spectrum (1988)

Amstrad CPC (1988)

PC [MS Windows, CD-ROM] (1998, "Arcade's Greatest Hits - The Atari Collection 2")

PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasures")


Game's rom.

Machine's picture.

Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

Information on 720

0.33b4 [Aaron Giles]


- The sprites in 720 flicker/disappear sometimes in recent MAME versions. Machone (ID 00380)


- 0.150: Added 512 bytes 720-eeprom.bin EEPROM.

- 0.141u1: Derrick Renaud added Driver Configuration option to '720 Degrees' to allow the controls to be set to Real 720 Controller Input; fake joystick; or fake spinner. It defaults to fake spinner for mouse/spinner use. Added dial input.

- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in 720.

- 0.125u4: Added button 1 and 2.

- 0.125u2: Removed button 1 and 2.

- 0.124u3: Aaron Giles removed ancient 720 kludge in the T-11 core. Also added support in the T-11 core for an external vector via irq_callback. Apparently the hardware actually did support this and it is necessary for emulating the BK 0010/11 computer in MESS.

- 0.122u5: Aaron Giles removed 720 sound CPU hack in favor of prepopulated EEPROM like the other games. Changed M6502 CPU1 clock speed to 1789772 Hz and VSync to 60.096154 Hz.

- 0.105u4: Fixed rom names.

- 11th January 2005: 3D ARCADE - New 3D cabinet model for 720 Degrees from btribble.

- 0.85u1: Aaron Giles changed 720' controls to use an analog joystick instead of a dial so that the original controller motion can be replicated. Thanks to MAME Analog+ for the logic.

- 0.76u1: Aaron Giles added clones 720 Degrees (rev 1), (rev 2), (German, rev 1) and (German, rev 2). Changed parent description to '720 Degrees (rev 4)' and clone '(set 2)' to '(rev 3)'. Renamed (720b) to (720r3).

- 0.55: Changed M6502 clock speed to 2.2MHz.

- 0.36RC1: Changed YM2151 clock speed to 3579545 Hz, the 2x Pokey to 1789772 Hz and TMS5220 to 625000 Hz.

- 0.35: Nicola Salmoria fixed controls in 720 Degrees. Changed input to Dial.

- 0.34b3: Nicola Salmoria added clone 720 Degrees (set 2). Changed parent description to '720 Degrees (set 1)'. Known issues: The controller isn't emulated properly.

- 0.33b4: Aaron Giles added 720 Degrees (Atari Games 1986). The controller isn't emulated properly.


- First choose Training or Experienced level

- Drive over a MAP symbol to see the city map and where to find all parks

- Parks: Class 1 - SLALOM PARK, Class 2 - JUMP PARK, Class 3 - DOWNHILL PARK and Class 4 - RAMP PARK

- Spin in the air for more points

- Find hidden points and extra money

- More variety earns more points

- Buy equipment for better performance

- Remember: SKATE OR DIE!

LEVELS: 16 (4 x 4)

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