600


Immagine gioco: 600
   
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 Description 
Romset name: 600.zip
Production year: 1981
Manufacturer: Konami

Game genre: Maze
Category: Maze

This machine is a clone of:
 • Turtles

 Emulation 
This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .034b03

The MAME driver of this machine is: galaxian.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    Z80 ("maincpu")cpu 3072000 Hz
    Z80 ("audiocpu")cpu 1789750 Hz
    Speaker ("speaker")audio
    AY-3-8910A ("8910.0")audio 1789750 Hz
    AY-3-8910A ("8910.1")audio 1789750 Hz
    DISCRETE ("konami")audio

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 768 x 224 @ 60.606061 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

    Type:
      Joystick [4 ways]
      Joystick [4 ways]
    Number of buttons: 1

  • Dip-switches [Show details]

    Default settings in bold
    NameValue
    Lives3
     4
     5
     126 (Cheat)
    CoinageA 1/1 B 2/1 C 1/1
     A 1/2 B 1/1 C 1/2
     A 1/3 B 3/1 C 1/3
     A 1/4 B 4/1 C 1/4
    CabinetUpright
     Cocktail

  • ROMs (1 of the parent set, 9 of the clone set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    600_vid.2c40968ee090ae 3d491313da6cccd6dbc15774569be0555fe2f73a good 600
    600_vid.2e409645bfaff2 ba4f7aa499f4993ec2191b8832b5604fd41964bc good 600
    600_vid.2f40969f4c8ed7 2564dae82019097227351a7ddc9c5156ca00297a good 600
    600_vid.2h4096a92ef056 c319d41a3345b84670fe9110f78332c1cfe1e163 good 600
    600_vid.2j40966dadd72d 5602b5ebb2c287f72a5ce873b4e3dfd19b8412a0 good 600
    600_snd.5c40961773c68e cc4aa3a98e85bc6300f8c1ee1a0448071d7c6dfa good 600
    600_snd.5d4096a311b998 39af321b8c3f211ed6d083a2aba4fbc8af11c9e8 good 600
    600_vid.5h2048006c3d56 0c773e0e84d0bf45be5a5a7cfff960c1ca2f0320 good 600
    600_vid.5f20487dbc0426 29eeb3cdb5a3bcf7115d8099e4d04cf76216b003 good 600
    turtles.clr32f3ef02dd 09fd795170d7d30f101d579f57553da5ff3800ab good turtles


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


 Information 
HISTORY

600 (c) 1981 Konami.


600 is your standard maze game (one of dozens released in the wake of "Pac-Man", with a few twists. The game begins by showing your turtle entering a building (a very early 'cut scene'), you are then presented with the first maze. Each maze has several boxes (with question marks on them), scattered around. You must open these boxes one at a time by walking on to them. Each box contains either an enemy race car (who will pursue you), or a 'KidTurtle'. The 'KidTurtles' are what you are looking for here. When you find one it will climb onto your back, and you have to take it back to the turtle house which will be located in one of the corners. After you rescue a few turtles the game becomes more difficult because of the amount of baddies that you will have released. However, you have some energy you can use to lay land mines. You can drop these in the path of a baddie, and cause him to freeze temporarily (you can safely walk over frozen baddies). A new game screen starts after you rescue all the 'KidTurtles'. After 8 levels you get to watch a small ending sequence, and then the game starts over with increased difficulty.


- TECHNICAL -


Game ID : GX353


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in November 1981.


This title is similar in concept to "Frogger", but closely resembles the much later "Super Pac-Man" in gameplay. Konami originally wrote this game (which they mysteriously titled "600"), but it was licensed to Stern for US and European distribution (released in December 1981 as "Turtles"), and only a limited number of games were made bearing the "600" name. Konami also licensed this title to Sega as well, which they released under the name "Turpin".


- UPDATES -


Differences between "Turtles" and "600" :

1) In Turtles you're playing against other bugs/turtles. In 600 you're up against race cars.

2) In Turtles you grab each KidTurtle and bring him home. In 600 you must grab up all KidTurtles before the exit appears.

3) Whereas in Turtles you must grab up bombs from the center when they appear, in 600 you're given a certain amount of energy, which each bomb uses.

4) The wall graphics are a bit more blocky in "600" Also, the cut scenes in between racks in '600' only show one ladder, with the turtle climbing alone.


- SCORING -


Race Car runs into mine : 50 points.

Uncover a Race Car : 80 points.

Uncover a KidTurtle : 100 points.

Bring KidTurtles Home : 150 points.


- SOURCES -


Game's rom.

Machine's picture.


Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on turtles

0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]


Artwork available


WIP:

- 16th April 2011: Mr. Do - Added new Turtles bezel with instructions cards, scanned by TrevEB and vectorized by Zorg.

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 2x 'Unknown' dipswitches.

- 0.124: RansAckeR fixed cannot coin up in either slot.

- 0.123u2: RansAckeR simplified some control definitions in Amidar driver. Removed 3rd coin slot.

- 0.119: David Haywood added clone Turpin (bootleg on Scramble hardware).

- 26th August 2006: Mr. Do - Added Turtles bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.

- 7th July 2005: f205v dumped Turpin (bootleg on Scramble hardware).

- 0.37b16: Changed palettesize from 40 to 106 colors.

- 0.37b15: Changed VSync to 60.606060Hz. Changed palettesize from 32 to 40 colors.

- 0.34b3: John Dondzila added clone '600'. Known issues: Colors might be wrong in 600.

- 0.34b1: Added color prom.

- 0.29: Valerio Verrando added high score saving to Turtles.

- 0.28: Thanks to Gary Walton, fixed sprite placement in Turtles.

- 0.24: Nicola Salmoria added clone Turpin (Sega 1981). Also parent and clone colors are 100% correct now.

- 0.22: Fixed credit bugs in Turtles. REMEMBER TO DELETE THE PREVIOUS .DSW FILES OTHERWISE THE GAMES WON'T WORK PROPERLY!

- 0.21: Thank to Virtu-Al (Alan J. McCormick), Turtles now has 100% correct colors.

- 0.15: Sound support in Turtles [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong.

- 0.06: Nicola Salmoria added Turtles (Stern 1981). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Bomb. This runs on the same hardware as Amidar. Known issues: What do the dipswitches do? I'm obviously missing something, becasue the game plays in unlimited lives mode.

- 31st December 1996: Virtu-Al dumped Turtles.


LEVELS: 9


Other Emulators:

* FB Alpha

* Sparcade

* VAntAGE

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