1942 (Tecfri PCB, bootleg?)

Immagine gioco: 1942 (Tecfri PCB, bootleg?)
Immagini disponibili:

Nome romset: 1942p.zip
Anno di produzione: 1984
Produttore: bootleg

Genere del gioco: Sparatutto
Categoria: Sparatutto / Volo Verticale

Questa macchina è il clone di:
 • 1942 (Revision B)

Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .152

Il driver di questa macchina in MAME è: 1942.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    Z80 ("maincpu")cpu 4000000 Hz
    Z80 ("audiocpu")cpu 4000000 Hz
    Speaker ("mono")audio
    AY-3-8910A ("ay1")audio 1250000 Hz
    AY-3-8910A ("ay2")audio 1250000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Verticale
      Risoluzione 256 x 224 @ 60.000000 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

      Joystick [8 direzioni]
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/4 Credits
     Free Play
    Bonus Life20K 80K 80K+
     20K 100K 100K+
     30K 80K 80K+
     30K 100K 100K+
    Coin B4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/4 Credits
     Free Play
    Service ModeOff
    Flip ScreenOff
     Very Difficult
    Screen StopOff

  • ROM (2 del set parent, 11 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    1.bin32768d8506aee aebdce3203e7743d70a8465a5e5766f9f47cb33f good 1942p
    2.bin32768793a8fbc 57f27a2b59cbc7e82e41683ddfd58055350f80bc good 1942p
    3.bin16384108fda63 6ffdf57a04bcfae9fdb2343f30cff50926188cbf good 1942p
    04.bin16384b4efd1af 015b687b1714f892c3b2528bceb2df8ca48b6b8e good 1942p
    8.bin81926ebca191 0dbddadde54a0ab66994c4a8726be05c6ca88a0e good 1942
    5.bin163841081b88c f3026e72206c96573fd6ba28d15e865b51735004 good 1942p
    6.bin163842d6acd8c 914bb971c8f1364d0c44bd11f5f7e8da1f4953bb good 1942p
    7.bin1638430f13e78 51b9c0dfc53db705b75dd7ce643cec807533af5a good 1942p
    9.bin16384755a4762 b8747e02854a2dd8fa1251e206dbf0a0fc017b38 good 1942p
    10.bin163844a5a9084 dcf9834e58324f9c94206728a055083e335bc862 good 1942p
    11.bin16384d2ce3eb6 ebe71bd413b169ff2cea6973faf48527a8283eef good 1942p
    12.bin16384aaa86493 b0f6c59b5369b565bf863544a26cde2105aa35be good 1942p
    ic22.bin256f6fad943 b0a24ea7805272e8ebf72a99b08907bc00d5f82f good 1942

    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

Informazioni su 1942

0.124u4 [Nicola Salmoria]

0.33b6 [Nicola Salmoria]

0.19 [Paul Leaman, Nicola Salmoria]

Artwork available


- 0.149u1: hap fixed possibility to crash MAME if membank was 3 in 1942 and clones.

- 19th January 2011: Smitdogg - We got two 1943 boards donated. One is a real Capcom board with working 8751 for decapping, the other is a bootleg. It's a bootleg of the Japan version, hacked to not need the 8751 and it changes the game to be an English version. They hacked up the "Battle of Midway" Japan text to be English, and it actually looks better than the title screen on the official English version I think.

- 0.140: Angelo Salese reworked 1942 interrupts by not using cpu_getiloops() function.

- 0.135u1: Fabio Priuli added driver data struct to 1942.

- 0.134u4: Darran added clone 1942 (Revision A, bootleg). This is the same as the 1942a set, but with a different rom arrangement (larger roms), it appears to be a common bootleg.

- 3rd October 2009: Smitdogg - Andy Conroy dumped unmamed clone of 1942. I haven't looked at them closely and I don't know if they will all be added but... Cool news.

- 0.124u5: Fixed rom names.

- 0.124u4: Quarterarcade added clone '1942 (Williams Electronics license)'. Changed clone '(set 3)' to parent '1942 (Revision B)', '1942 (set 1)' to clone '1942 (Revision A)' and '(set 2)' to '1942 (First Version)'. Renamed (1942b) to (1942), (1942) to (1942a) and (1942a) to (1942b).

- 0.122u8: RansAckeR made some minor improvements to 1942 DIPs.

- 0.116: Aaron Giles flattened colormap and palette in 1942. Changed palettesize to 1536 colors.

- 6th May 2007: Mr. Do - Cleaned up 1942 bezel, thanks to the BYOAC/CAG artwork.

- 0.111u2: Brian Oberholtzer corrected some incorrect dipswitch information in the 1942 driver.

- 0.106u3: Lee Mitchell added save state support to 1942.

- 0.100u4: Aaron Giles converted 1942 driver over to using the new memory_configure_bank calls.

- 0.88u1: Curt Coder merged memory maps and fixed inputs/dips per manual.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for 1942 from Pariah.

- 26th November 2000: Guru added a hacked romset to the 1942 driver.

- 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system.

- 0.37b6: Added proms ($600, 700, 800, 900 - 2x tile palette selector?, interrupt/video timing?).

- 1st April 2000: Guru - Dumped 1942 (Bootleg).

- 0.34b4: Nicola Salmoria added clone 1942 (set 3).

- 0.33b7: Changed description to '1942 (set 1)' and clone '1942 (alternate)' to '1942 (set 2)'. Renamed (1942) to (1942a).

- 0.33b6: Nicola Salmoria added 1942. Changed '1942' to clone '1942 (alternate)'. Known issues: Sometimes the alternate verion ends in an endless loop over the sea, and the end of level boss doesn't appear. It hasn't been verified whether "1942" does the same; that version might be a later release which fixes this bug.

- 0.28: Fixed gfx rom loading.

- 0.21: Fixed tempo speed in 1942. It was playing at half speed. Should be correct now. Also fixed a bug in noise volume of PSG. Noise was playing at half volume.

- 0.20: Brad Oliver found a lot of bugs around the code, fixed 1942 background scroll. 1942 has correct colours [Nicola Salmoria]. Paul Leaman providing us the correct color proms. Also fixed rom paging, so now it has no more slowdowns. Fixed jerkiness. Sound is better, too. How about the tempo? How about the pitch? Are they right? Nicola Salmoria changed GENERIC.C to add sound_command_latch_r(): this always return the last command, instead of 0, if there are no more pending commands. This was required by 1942.

- 0.19: Added 1942 (Capcom 1984). Paul Leaman (author of the 1942 emulator) provided exhaustive information on (guess what) 1942, which is now supported. Game is playable with wrong colors and sound.


Other Emulators:

* CottAGE

* FB Alpha

* JEmu

* JEmu2

* Retrocade


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