1942 (Revision A, bootleg)


Immagine gioco: 1942 (Revision A, bootleg)
   
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 Description 
Romset name: 1942abl.zip
Production year: 1984
Manufacturer: bootleg

Game genre: Shooter
Category: Shooter / Flying Vertical

This machine is a clone of:
 • 1942 (Revision B)

 Emulation 
This machine works in MAME This machine works in MAME

Overall emulation: Good
Color emulation: Good
Sound emulation: Good
Graphics emulation: Good
Save states: Supported

In MAME since version: .134u4

The MAME driver of this machine is: 1942.cpp - Read the code

 Tech info 
 Hardware of this machine:
  • CHIPs [Show details]

    NameTypeClock
    Z80 ("maincpu")cpu 4000000 Hz
    Z80 ("audiocpu")cpu 3000000 Hz
    Speaker ("mono")audio
    AY-3-8910A ("ay1")audio 1500000 Hz
    AY-3-8910A ("ay2")audio 1500000 Hz
    Netlist Sound Device ("snd_nl")audio 93750 Hz

  • Screens [Show details]

    This machine uses a single screen:
      Graphic type: Raster
      Screen orientation: Vertical
      Resolution 256 x 224 @ 60.000000 Hz

  • Number of players: 2P Alternated
  • Controllers [Show details]

    Type:
      Joystick [8 ways]
      Joystick [8 ways]
    Number of buttons: 2

  • Dip-switches [Show details]

    Default settings in bold
    NameValue
    Coin A4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/4 Credits
     Free Play
    CabinetUpright
     Cocktail
    Bonus Life20K 80K 80K+
     20K 100K 100K+
     30K 80K 80K+
     30K 100K 100K+
    Lives1
     2
     3
     5
    Coin B4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     2 Coins/3 Credits
     1 Coin/2 Credits
     1 Coin/4 Credits
     Free Play
    Service ModeOff
     On
    Flip ScreenOff
     On
    DifficultyEasy
     Normal
     Difficult
     Very Difficult
    Screen StopOff
     On

  • ROMs (12 of the parent set, 8 of the clone set) [Show details]

    Referred to MAME version: 0.181

    NameSizeCRC32SHA1StatusIn romset
    3.bin32768f3184f5a a566c344ee1f63580d41aca95ece9ad1f7a135d2 good 1942abl
    5.bin16384835f7b24 24b66827f08c43fbf5b9517d638acdfc38e1b1e7 good 1942abl
    7.bin327682f456c6e b728c72f97ccdb57a4aac53ef7ca3f4516fc2ecb good 1942abl
    1.bin16384bd87f06b 821f85cf157f81117eeaba0c3cf0337eac357e58 good 1942
    2.bin81926ebca191 0dbddadde54a0ab66994c4a8726be05c6ca88a0e good 1942
    9.bin1638460329fa4 8f66c283c992a6bc676f5f0f739b7e9d07bbf9ee good 1942abl
    11.bin1638466bac116 ce21a693ad8d7592d21e05d0cb9eabb36e7e8fef good 1942abl
    13.bin16384623fcec1 b3eea37d705e3871dc94e4cf6f2aacc6fbd09216 good 1942abl
    14.bin32768df2345ef 3776edebda7bc9c72117f4b764f3bdaec0a632b4 good 1942abl
    16.bin32768c106b1ed a16520752fb02e403c93975ecf12b75854d58d69 good 1942abl
    sb-5.e825693ab8153 a792f24e5c0c3c4a6b436102e7a98199f878ece1 good 1942
    sb-6.e92568ab44f7d f74680a6a987d74b3acb32e6396f20e127874149 good 1942
    sb-7.e10256f4ade9a4 62ad31d31d183cce213b03168daa035083b2f28e good 1942
    sb-0.f12566047d91b 1ce025f9524c1033e48c5294ee7d360f8bfebe8d good 1942
    sb-4.d62564858968d 20b5dbcaa1a4081b3139e7e2332d8fe3c9e55ed6 good 1942
    sb-8.k3256f6fad943 b0a24ea7805272e8ebf72a99b08907bc00d5f82f good 1942
    sb-2.d12568bb8b3df 49de2819c4c92057fedcb20425282515d85829aa good 1942
    sb-3.d22563b0c99af 38f30ac1e48632634e409f328ee3051b987de7ad good 1942
    sb-1.k6256712ac508 5349d722ab6733afdda65f6e0a98322f0d515e86 good 1942
    sb-9.m112564921635c aee37d6cdc36acf0f11ff5f93e7b16e4b12f6c39 good 1942


    :  PARENT Machine
    :  CLONE Machine
    :  BIOS
    :  Device


 Information 
HISTORY

1942 (c) 1984 Capcom.

1942 is a vertically scrolling shoot 'em up set in the Asian theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player (the American 'Super Ace') pilots a plane, and has to shoot down enemy planes. Besides shooting, the player can also perform a 'loop-the-loop' to avoid enemy fire.

- TECHNICAL -

Main CPU : Z80 (@ 4 Mhz)
Sound CPU : Z80 (@ 3 Mhz)
Sound Chips : (2x) AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in December 1984, 1942 was the first game that Okamoto designed at Capcom. 1942 was also the first Capcom title to spawn a successful series of sequels, with 6 titles in the 19XX line released from 1984 to 2000.

Stage names :
Stages 32â29 : Midway
Stages 28â25 : Marshall
Stages 24â21 : Attu
Stages 20â17 : Rabaul
Stages 16â13 : Leyte
Stages 12â09 : Saipan
Stages 08â05 : Iwojima
Stages 04â01 : Okinawa

After the last boss plane on stage 02 is destroyed the screen displays:
CONGRATULATION
YOU ARE THE BEST OF PLAYER !
FIGHT LAST ONE STAGE

Stage 01 is displayed as LAST STAGE.

After the last stage is complete the screen displays :
WE GIVE UP!
SPECIAL BONUS
10000000 PTS
GAME OVER
PRESENTED BY CAPCOM
PS. HOPE OUR NEXT GAME.
(c) CAPCOM

Default High-score table ('Top 5 ranking score!!') :
TOP 40000 (c) CAPCOM 0
2ND 35000 ALL 0
3RD 30000 RIGHT 0
4TH 25000 RESERVED 0
5TH 20000 EXEDEXES 0

In the default high-score table, some previous Capcom Games appear. Since the Demo Mode only shows the top five, you need to play the game and to make a score of approximately 10000 points (To enter in the top ten).
The number 5 (20000 points) appears as 'EXEDEXES'.
Number 6 is 'VULGUS' (9999 points).
Number 7 is 'SONSON' (8888 points).
Number 8 is 'HIGEMARU' (7777 points).
Number 9 is again 'EXEDEXES' (6666 points).

Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13360960 points on November 19, 2006.

Soundtrack album releases :
Capcom Game Music (28XA-94)(August 25, 1986) [Alfa Record]
Capcom Game Music [Reprint] (SCDC-00193) (June 19, 2002) [Scitron Discs]
Legend of Game Music~Premium Box (SCDC-00410~7) (March 24, 2005) [Scitron Discs]

Original products :
1942 (Capcom)

Licensed products :
1942 (Williams Electronics)

Bootlegs/Hacks :
Supercharger 1942 (Two-Bits Score)

- SCORING -

Small planes are 30, 50, 70, 100, 150, or 200 points each.

The small red planes that fly formations of 5 or 10 are 100 points each. Shooting all the planes in the 5 plane formation awards 500 bonus points. Shooting all the planes in the 10 plane formation awards 1000 bonus points. In both cases, when the last plane of a formation is destroyed, a powerup marker appears and is worth 1000 points when picked up.

Occasionally a small airplane comes slowly out of the lower left or lower right hand side of the screen and flies towards the top. When hit, it turns into a special figure which awards 5000 points when picked up.

Medium size planes are 1000 or 1500 points each.

Large bomber planes start at 2000 points each. The score for each consecutive bomber destroyed without the player dying is 500 points more than the previous one, up to a maximum of 9000 points. When the playerâs ship is destroyed, the score for the bombers is reset back to 2000 points.

There are four boss planes. They appear at the end of stages 26, 18, 10, and 02 :
The stage 26 boss plane is worth 20000 points.
The stage 18 boss plane is worth 30000 points.
The stage 10 boss plane is worth 40000 points.
The stage 02 boss plane is worth 50000 points.

For all enemy planes that require more than one hit to kill, each hit on them gives 100 points.

At the end of each stage a bonus is awarded for shooting down percentage and for unused loops :
100% = Special bonus 50000 points (in older revisions, the game displays 10000 points bonus but 50000 points are actually awarded).
95-99% = 20000 points
90-94% = 10000 points
85-89% = 5000 points
80-84% = 4000 points
70-79% = 3000 points
60-69% = 2000 points
50-59% = 1000 points
Under 50% = 0 points
Unused loops are 1000 points each.

Finishing the final stage awards 10000000 points.

- TIPS AND TRICKS -

* On Stages 27, 20, 15, 08, and 04, a V-formation of red planes will come straight down from the top. If all 5 of the planes are destroyed, a Black/Red POW appears, giving the player an extra airplane when picked up.

* On stages with the wingman powerups, use them to kill off the large bombers easily by crashing a wingman into them. You will get a second chance to get them back later on.

* On the stages with the boss planes, save all your loops; shoot at it quickly, loop down to avoid the shots, shoot at it again and THEN loop. You should be able to kill it this way.

* Most of the time it is easier to keep only one wingman rather than both; that way it's easier to maneuver around enemies. If you miss the red airplanes that give you the wingman powerup, kill off your plane (assuming you have some remaining) and the game will place you back before them.

* An interesting bug : If you win an extra plane from points when killing a boss plane, no extra planes will be awarded on the basis of points. Extra planes can still be obtained by getting the Black/Red POW, but no point-based bonuses will be awarded for the rest of the game.

* The end of stage bonus for 100% shooting down is actually 50000 points, even though the game displays a 'special' bonus of only 10000 points.

When the player loses all of his ships, the game offers to continue for another credit. If this option is chosen, the game continues where it left off but the score is reset to zero.

* There are six kinds of powerups : Quad fire, destroy all enemies on screen, 2 wingmen, make enemies stop shooting temporarily, extra loop, and extra life. Note that the destroy all enemies powerup does not destroy the small slow plane that has the 5,000 bonus item pickup.

Quad fire powerups are found on Stages 32, 28, 24, 20, 16, 12, 08, and 04.
Destroy all enemies powerups are found on Stages 31, 21, 19, 18, 11, 07, 03, and 01.
Wingman powerups are found on Stages 30, 26, 22, 18, 14, 10, 06, and 02.
Extra life powerups are found on Stages 27, 20, 15, 08, and 04.
Stop shooting powerups are found on Stages 27 and 15.
Extra loop powerups are found on Stages 23, 18, 17, 13, 09, and 05.

* % and point up Stages are 29, 25, 21, 17, 13, 09, 05, 01. During these stages none of the enemies fire on the player except the large bomber planes.

* If the player earns enough bonus planes so that ten ships or more are in the reserve, the ten remaining ships indicators are replaced by the Greek letter Sigma (?).

- SERIES -

1. 1942 (1984)
2. 1943 - The Battle of Midway (1987)
3. 1943 Kai - Midway Kaisen (1988)
4. 1941 - Counter Attack [CP-S No. 07] (1990)
5. 19XX - The War Against Destiny [CP-S II No. 13] (1995)
6. 1944 - The Loop Master [CP-S II No. 33] (2000)

- STAFF -

Designed & programmed by : Yoshiki Okamoto

- PORTS -

* Consoles :
Nintendo Famicom [JP] (December 11, 1985) [Model CAP-19]
Nintendo NES [US] (November 1986) [Model NES-NF-USA]
Sega Saturn [JP] (August 27, 1998, "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]") : Translated as "Capcom Generation 1: Wings of Destiny")
Sony PlayStation [JP] (August 27, 1998, "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai [Model SLPS-01535]")
Nintendo Game Boy Color [US] (May 2000) [Model CGB-AQ4E]
Nintendo Game Boy Color [EU] (August 24, 2001) [Model CGB-AQ4E]
Sony PlayStation [JP] (February 22, 2001) "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai [Capcore] [Model SLPM-86748]"
Sony PlayStation [JP] (March 30, 2005) "Capcom Retro Game Collection Vol.1 [Model SLPM-87359]"
Microsoft XBOX [US] (September 27, 2005, "Capcom Classics Collection")
Sony PlayStation 2 [US] (September 27, 2005; "Capcom Classics Collection [Model SLUS-21316]")
Microsoft XBOX [EU] (November 18, 2005, "Capcom Classics Collection")
Sony PlayStation 2 [EU] (November 18, 2005; "Capcom Classics Collection [Model SLUS-21316]")
Sony PlayStation 2 [JP] (March 2, 2006; "Capcom Classics Collection [Model SLPM-66317]")
Sony PSP [JP] (September 7, 2006; "Capcom Classics Collection [Model ULJM-05104]")
Sony PSP [US] (October 24, 2006; "Capcom Classics Collection Reloaded [Model ULUS-10134]")
Sony PSP [EU] (November 10, 2006; "Capcom Classics Collection Reloaded [Model ULES-00377]")
Sony PSP [AU] (November 16, 2006, "Capcom Classics Collection Reloaded")
Sony PSP (2006, "Capcom Classics Collection Reloaded")
Sony PSP [JP] (Sep.2006, "Capcom Classics Collection") [Model ULJM-05104]
Sony PSP [JP] (September 13, 2007; "Capcom Classics Collection [Best Price] [Model ULJM-05280]")
Sony PlayStation 2 [JP] (October 11, 2007, "Capcom Classics Collection [Best Price] [Model SLPM-66852]")
Sony PlayStation 3 [PSN] [US] (July 24, 2008, "1942: Joint Strike")
Microsoft XBOX 360 [XBLA] [US] [EU] (July 23, 2008, "1942: Joint Strike")
Sony PlayStation 3 [PSN] [EU] (September 11, 2008, "1942: Joint Strike")
Sony PSP [EU] (July 9, 2010; "Capcom Classics Collection Reloaded [PSP Essentials]")
Nintendo Wii [JP] (December 21, 2010, "Virtual Console Arcade")
Nintendo Wii [AU] [EU] (January 21, 2011, "Virtual Console Arcade")
Nintendo Wii [US] (January 24, 2011, "Virtual Console" - NES version)
Nintendo Wii [US] (January 24, 2011, "Virtual Console Arcade")
Microsoft XBOX 360 [US] (March 27, 2012, "Capcom Digital Collection" - XBLA version)
Microsoft XBOX 360 [AU] (March 29, 2012, "Capcom Digital Collection" - XBLA version)
Microsoft XBOX 360 [EU] (March 30, 2012, "Capcom Digital Collection" - XBLA version)

* Computers :
Sinclair ZX Spectrum [EU] (1986)
Commodore C64 [US] [EU] (1986)
MSX [JP] (1986)
MSX2 [JP] (1986)
Amstrad CPC [EU] [Disk] (1986, Elite)
Amstrad CPC [EU] [Tape] (1986, Encore Edition - MCM)
Amstrad CPC [EU] [Tape] (1986, Elite)
Sinclair ZX Spectrum [EU] (1987, Budget Edition)
Sinclair ZX Spectrum [EU] (1987, Encore Edition - Elite)
Sinclair ZX Spectrum [EU] (1987, Encore Edition - MCM)
FM-7 [JP] (May 1987)
Amstrad CPC [EU] (1987, "6-Pak")
Amstrad CPC [EU] (1988, "Frank Bruno's Big Box")
Amstrad CPC [EU] (1989, "12 Top Amstrad Hits")
Amstrad CPC [EU] (1990, "Top 17")
PC [CD-ROM] [US] (2003, "Capcom Arcade Hits Volume 2")
PC [CD-ROM] [US] (December 21, 2004, "Capcom Coin-Op Collection Volume 1")

- SOURCES -

Game's rom.
Machine's picture.


Warning: information in history.dat can differ from the ones present in the rest of the page (taken from MAME) as they come from a different source

 MAMEINFO.DAT 
Information on 1942

0.124u4 [Nicola Salmoria]

0.33b6 [Nicola Salmoria]

0.19 [Paul Leaman, Nicola Salmoria]


Artwork available


WIP:

- 0.149u1: hap fixed possibility to crash MAME if membank was 3 in 1942 and clones.

- 19th January 2011: Smitdogg - We got two 1943 boards donated. One is a real Capcom board with working 8751 for decapping, the other is a bootleg. It's a bootleg of the Japan version, hacked to not need the 8751 and it changes the game to be an English version. They hacked up the "Battle of Midway" Japan text to be English, and it actually looks better than the title screen on the official English version I think.

- 0.140: Angelo Salese reworked 1942 interrupts by not using cpu_getiloops() function.

- 0.135u1: Fabio Priuli added driver data struct to 1942.

- 0.134u4: Darran added clone 1942 (Revision A, bootleg). This is the same as the 1942a set, but with a different rom arrangement (larger roms), it appears to be a common bootleg.

- 3rd October 2009: Smitdogg - Andy Conroy dumped unmamed clone of 1942. I haven't looked at them closely and I don't know if they will all be added but... Cool news.

- 0.124u5: Fixed rom names.

- 0.124u4: Quarterarcade added clone '1942 (Williams Electronics license)'. Changed clone '(set 3)' to parent '1942 (Revision B)', '1942 (set 1)' to clone '1942 (Revision A)' and '(set 2)' to '1942 (First Version)'. Renamed (1942b) to (1942), (1942) to (1942a) and (1942a) to (1942b).

- 0.122u8: RansAckeR made some minor improvements to 1942 DIPs.

- 0.116: Aaron Giles flattened colormap and palette in 1942. Changed palettesize to 1536 colors.

- 6th May 2007: Mr. Do - Cleaned up 1942 bezel, thanks to the BYOAC/CAG artwork.

- 0.111u2: Brian Oberholtzer corrected some incorrect dipswitch information in the 1942 driver.

- 0.106u3: Lee Mitchell added save state support to 1942.

- 0.100u4: Aaron Giles converted 1942 driver over to using the new memory_configure_bank calls.

- 0.88u1: Curt Coder merged memory maps and fixed inputs/dips per manual.

- 12th July 2004: 3D ARCADE - New 3D cabinet model for 1942 from Pariah.

- 26th November 2000: Guru added a hacked romset to the 1942 driver.

- 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system.

- 0.37b6: Added proms ($600, 700, 800, 900 - 2x tile palette selector?, interrupt/video timing?).

- 1st April 2000: Guru - Dumped 1942 (Bootleg).

- 0.34b4: Nicola Salmoria added clone 1942 (set 3).

- 0.33b7: Changed description to '1942 (set 1)' and clone '1942 (alternate)' to '1942 (set 2)'. Renamed (1942) to (1942a).

- 0.33b6: Nicola Salmoria added 1942. Changed '1942' to clone '1942 (alternate)'. Known issues: Sometimes the alternate verion ends in an endless loop over the sea, and the end of level boss doesn't appear. It hasn't been verified whether "1942" does the same; that version might be a later release which fixes this bug.

- 0.28: Fixed gfx rom loading.

- 0.21: Fixed tempo speed in 1942. It was playing at half speed. Should be correct now. Also fixed a bug in noise volume of PSG. Noise was playing at half volume.

- 0.20: Brad Oliver found a lot of bugs around the code, fixed 1942 background scroll. 1942 has correct colours [Nicola Salmoria]. Paul Leaman providing us the correct color proms. Also fixed rom paging, so now it has no more slowdowns. Fixed jerkiness. Sound is better, too. How about the tempo? How about the pitch? Are they right? Nicola Salmoria changed GENERIC.C to add sound_command_latch_r(): this always return the last command, instead of 0, if there are no more pending commands. This was required by 1942.

- 0.19: Added 1942 (Capcom 1984). Paul Leaman (author of the 1942 emulator) provided exhaustive information on (guess what) 1942, which is now supported. Game is playable with wrong colors and sound.


LEVELS: 32


Other Emulators:

* CottAGE

* FB Alpha

* JEmu

* JEmu2

* Retrocade

* VAntAGE

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