10-Yard Fight '85 (US, Taito license)


Immagine gioco: 10-Yard Fight '85 (US, Taito license)
   
Immagini disponibili:





 Descrizione 
Nome romset: 10yard85.zip
Anno di produzione: 1985
Produttore: Irem (Taito license)

Genere del gioco: Sport
Categoria: Sport / Football Americano

Questa macchina è il clone di:
 • 10-Yard Fight (World, set 1)

 Emulazione 
Questa macchina funziona correttamente in MAME Questa macchina funziona correttamente in MAME

Emulazione generale: Buono
Emulazione colore: Buono
Emulazione sonoro: Buono
Emulazione grafica: Buono
Salvataggio: Supportato

In MAME dalla versione: .137u3

Il driver di questa macchina in MAME è: m58.cpp - Leggi il codice

 Dati tecnici 
 Hardware di questa macchina:
  • CHIP [Mostra dettagli]

    NomeTipoClock
    Z80 ("maincpu")cpu 3072000 Hz
    M6803 ("irem_audio:iremsound")cpu 3579545 Hz
    Speaker ("irem_audio:mono")audio
    AY-3-8910A ("irem_audio:ay_45m")audio 894886 Hz
    AY-3-8910A ("irem_audio:ay_45l")audio 894886 Hz
    MSM5205 ("irem_audio:msm1")audio 384000 Hz
    MSM5205 ("irem_audio:msm2")audio 384000 Hz

  • Schermi [Mostra dettagli]

    Questa macchina utilizza un solo schermo:
      Tipo di grafica: Raster
      Orientamento schermo: Orizzontale
      Risoluzione 256 x 224 @ 56.737589 Hz

  • Numero di giocatori: 2P Alternati
  • Controlli [Mostra dettagli]

    Tipo:
      Joystick [8 direzioni]
      Joystick [8 direzioni]
    Numero di pulsanti: 2

  • Dipswitch [Mostra dettagli]

    In grassetto i valori predefiniti
    NomeValore
    UnusedOff
     On
    UnusedOff
     On
    Time Reduced by Ball DeadNormal
     x1.3
     x1.5
     x1.8
    Coin A3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     Free Play
    Coin B1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
    Coinage7 Coins/1 Credit
     6 Coins/1 Credit
     5 Coins/1 Credit
     4 Coins/1 Credit
     3 Coins/1 Credit
     2 Coins/1 Credit
     1 Coin/1 Credit
     1 Coin/2 Credits
     1 Coin/3 Credits
     1 Coin/4 Credits
     1 Coin/5 Credits
     1 Coin/6 Credits
     1 Coin/7 Credits
     1 Coin/8 Credits
     Free Play
    Flip ScreenOff
     On
    CabinetUpright
     Cocktail
    Coin ModeMode 1
     Mode 2
    Slow Motion (Cheat)Off
     On
    Stop Mode (Cheat)Off
     On
    Level Select (Cheat)Off
     On
    Invulnerability (Cheat)Off
     On
    Service ModeOff
     On

  • ROM (15 del set parent, 7 del set clone) [Mostra dettagli]

    Riferito alla versione MAME: 0.181

    NomeDimensioniCRC32SHA1StatoNel romset
    yf-a-3p-h.3p8192c83da5e3 7f2dd11483158e389f5c39ee8de64be406501451 good 10yard85
    yf-a-3n-h.3n81928dc5f32f f550ed326711d1103711b99777f302f0d48e8eaf good 10yard85
    yf-a-3m-h.3m81927d5d0c20 38ada7a53881f7f812b02514d13fbf0fa013c0f1 good 10yard85
    yf-s-3b.3b81920392a60c 68030504eafc58db250099edd3c3323bdb9eff6b good 10yard
    yf-s-1b.1b81926588f41a 209305efc68171886427216b9a0b37333f40daa8 good 10yard
    yf-s-3a.3a8192bd054e44 f10c32c70d60680229fc0891d0e1308015fa69d6 good 10yard
    yf-s-1a.1a81922490d4c3 e4da7b01e8ad075b7e3c8beb6668faff72db9aa2 good 10yard
    yf-a-3e-h.3e81925fba9074 aa9881315850e86b49712a4afb551778ee57ae75 good 10yard85
    yf-a-3c-h.3c8192f48eedca 6aef3208de8b1dd4078de20c0b5ce96219c79d40 good 10yard85
    yf-a-3d-h.3d81927d1b4d93 9389de1230b93f529c492af6fb911c00280cae8a good 10yard85
    yf-b-5b.5b81921299ae30 07d47f827d8bc78a41011ec02ab64036fb8a7a18 good 10yard
    yf-b-5c.5c81928708b888 8c4f305a339f23ec8ed40dfd72fac0f62ee65378 good 10yard
    yf-b-5f.5f8192d9bb8ab8 1325308b4c85355298fec4aa3e5fec1b4b13ad86 good 10yard
    yf-b-5e.5e819247077e8d 5f78b15fb360e9926ef11841d5d86f2bd9af04d1 good 10yard
    yf-b-5j.5j8192713ef31f b48df9ed4f26fded3c7eaac3a52b580b2dd60477 good 10yard
    yf-b-5k.5k8192f49651cc 5b87d7360bcd5883ec265b2a01a3e02e10a85345 good 10yard
    yf-a-5c.5c25608fa5103 98af48dafbbaa42f58232bf74ccbf5da41723e71 good 10yard
    yf-a-5d.5d2567c04994c 790bf1616335b9df4943cffcafa48d8e8aee009e good 10yard
    yf-b-2b.2b32fcd283ea 6ebc3e966bb920685250f38edab5fe1f8a27c316 good 10yard85
    yf-b-3l.3l256e1cdfb06 a8cc3456cfc272e3faac80370b2298d8e1f8c2fe good 10yard
    yf-b-2r.2r256cd85b646 5268db705006058eec308afe474f4df3c15465bb good 10yard
    yf-b-2p.2p25645384397 e4c662ee81aef63efd8b4a45f85c4a78dc2d419e good 10yard


    :  Macchina Parent
    :  Macchina Clone
    :  BIOS
    :  Device


 Informazioni 
HISTORY

10-Yard Fight '85 (c) 1985 Memetron, Inc.


- CURIOSITA' -


Per maggiori informazioni sul gioco si veda la scheda dell'originale di Irem.


- FONTI -


Game's ROM

Attenzione: I dati di history.dat potrebbero essere diversi da quelli riportati nel resto della scheda (tratti da MAME), in quanto provenienti da fonti diverse.

 MAMEINFO.DAT 
Informazioni su 10yard

0.108u5 [Brian Troha]

0.27 [Lee Taylor, John Clegg]


Artwork available


Bugs:

- 10yard and clones: Flip Screen/Cocktail Mode offset. Tafoid (ID 04796)

- Deep touchdown passes cause the text graphics to go haywire. erik_t (ID 03085)

- [possible] Glitchy countdown display on initials registry. Tafoid (ID 00459)


WIP:

- 0.137u3: Kevin Eshbach, Smitdogg and The Dumping Union added clone '10-Yard Fight '85 (US, Taito license)'. Ranger_Lennier, W. Belk, Smitdogg and The Dumping Union added clone 'Vs 10-Yard Fight (US, Taito license)'. Changed parent description to '10-Yard Fight (World, set 1)'.

- 16th April 2010: Smitdogg - The regular / non VS. version arrived today. The prom which was mentioned before as different is also different in this one. I'm pretty sure LN was correct in his assumption that the proms in MAME were taken from a bootleg. The graphics again are a little screwy since this prom needs a different hookup but here is a pic.

- 14th April 2010: Smitdogg - We got both versions of 10-Yard Fight '85 (1 player version and VS.). The VS. version just arrived and the 1 player version should arrive in a few days. These use a different prom than the sets in MAME so the graphics are a little screwy at the moment.

- 10th April 2010: Smitdogg - Guru dumped what looks to be the original world release of 10-Yard Fight, where the version currently in MAME is Rev.B.

- 0.135u1: Fabio Priuli added driver data struct and save state support to 10-Yard Fight.

- 0.133u1: Improved Irem sound [Couriersud]: Revisited schematics. Found 10-Yard schematics as well. Corrected a bug, some discrete values and added two RC nodes from schematics. Renamed (vs10yarj) to (vs10yardj).

- 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including 10-Yard Fight, which were on loan from Gene at Vintage Arcade.

- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got 10 Yard Fight (Irem).

- 0.127u4: Aaron Giles fixed missing sound in 10-Yard Fight.

- 0.125u3: Aaron Giles fixed conditional coinage dip not visible/working for coin mode 1.

- 0.123u2: Stephane Humbert fixed dipswitches (especially coinage) and inputs for '10yard' (and its clones). Added 'Coinage' dipswitch.

- 0.123: Aaron Giles fixed missing sound in 10-Yard Fight.

- 0.122u8: Aaron Giles updated 10-Yard to use resnet for colors. Proper video timing. RansAckeR improved dipswitches according to manuals in 10-Yard Fight. Changed Z80 CPU1 clock speed to 3072000 Hz, visible area to 256x224 and VSync to 56.737589 Hz.

- 0.122u7: Changed M6803 CPU2 clock speed to 3579545 Hz.

- 0.108u5: Brian Troha added 10-Yard Fight (World). Renamed (yard) to (10yardj), (vsyard) to (vs10yard) and (vsyard2) to (vs10yarj).

- 0.99u10: Curt Coder added conditional dipswitches to 10-Yard Fight driver. Added 'Coin A' and 'Coin B' dipswitches.

- 0.93u1: 10 Yard Fight driver update [Curt Coder]: Converted to use tilemaps. Cleaned up driver. Conditional coinage doesn't work due to PORT_DIPCONDITION limitations. Fixed rom names slightly. Changed names to match title screen and flyer. Changed description to '10-Yard Fight (Japan)' and clone '10 Yard Fight (Vs. version World, 11/05/84)' to 'Vs 10-Yard Fight (World, 11/05/84)' and '10 Yard Fight (Vs. version Japan, set 2)' to 'Vs 10-Yard Fight (Japan)'. Added dipswitches 'Allow Continue', 'Defensive Man Pause', 'Coinage' and 'Level Select'.

- 0.67: Changed description to '10 Yard Fight (Japan)' and clones '(Vs. version 11/05/84)' to '(Vs. version World, 11/05/84)' and '(Vs. version, set 2)' to '(Vs. version Japan, set 2)'.

- 0.37b6: Changed M6803 CPU2 and 2x AY-8910 clock speeds to 894886 Hz.

- 0.35b11: Changed M6803 CPU2 clock speed to 1.5MHz.

- 0.35b10: Changed M6803 CPU2 clock speed to 6MHz.

- 0.35b3: Zsolt Vasvari added clone 10 Yard Fight (Vs. version 11/05/84). Changed description of clone '10 Yard Fight (Vs. version)' to '10 Yard Fight (Vs. version, set 2)'.

- 0.34b2: Fixed proms loading.

- 0.34b1: Added color proms ($0, 100, 200, 220, 320, 420 - chars low/high 4 bits, sprites palette, sprites lookup table, radar palette low and high 4 bits).

- 0.30: Mirko Buffoni added clone 10 Yard Fight (Vs. version) (Irem 1984). Vs. mode runs only in cocktail mode (second player controls inverted). That's probably how the game is designed. Known issues: Vs. mode runs only in cocktail mode (second player controls inverted). That's probably how the game is designed.

- 0.29: Some fixes to 10 Yard Fight [John Butler]. Aaron Giles improved sound in 10 Yard Fight. Accurate colors in 10 Yard Fight [Tim Lindquist, Nicola Salmoria].

- 0.27: Lee Taylor and John Clegg provided a preliminary driver for 10 Yard Fight (Irem 1983). Control: Arrows = Move around, CTRL = Throw and F2 = Pass. Know problems: Sprites are not 100% perfect. Colours are all wrong (currently using Kung-FU-Master prom). No Sound, We need a 6803 emulator in MAME to do the sound. Best guess at format of bitmapped right hand side pannel.


LEVELS: 4

 Strumenti 
Versione per la stampa
Link diretto alla scheda della macchina

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